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    Beta pack - questions about rails

    I haven't yet delved into as much stuff as I'd like, but I think Railcraft Item Loaders might work with them. Set up perhaps an underground cart system with generic Storage Carts and Railcraft rails to shuttle the goods.
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    Gregtech IC² Power

    Windmills can be made with Carbon Plates. The trickiest aspect of them is placing them where they'll be effective but not risk breaking. You can look through the IC2 forums for wind towers to learn to do that. It takes 24 Coal each Windmill, but gathering up Coal Dust gets easier as you get...
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    Direwolf20 Mod Pack Thaumcraft Setup

    If markers can work for jars with a block between them and the jar, that's news to me. Another staple Thaumcraft setup is an Infernal Furnace with its 3 Bellows, a stair for golems (or you) go get up, with a Hungy Chest below the furnace's output or a nearby golem for picking up loose items...
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    Silverwood Saplings: do they actually grow?

    It takes time, luck, and a lot of space. Silverwood trees can grow much bigger than vanilla trees.
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    MindCrack main menu music file????

    What Entropy said is what I meant.
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    MindCrack main menu music file????

    Ah, I imagine you could weight how often a particular song plays this way too.
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    Suggest Mods for FTB Here

    I was indicating the context you ignored from the quote you addressed. Slowpoke said that Xycraft is the first mod of ITS type to be built from the ground up with SMP in mind, its type being an industry mod. Please, pay attention to the context. If "its type" meant an SMP mod in that context...
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    Extra Biomes giant oaks, config?

    This seems like the best forum section for this, and a quick search didn't turn up anything. Of everything throughout the mod packs, the giant oaks of Extra Biomes is the only thing that manages to consistently lag me every time, and it's pretty severe lag at that. It causes a massive lighting...
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    MindCrack v5 & Direwolf20 v3 unofficial changelogs

    Completely fresh? No, I just updated from v4 to v6.
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    MindCrack v5 & Direwolf20 v3 unofficial changelogs

    Sounds are working for me, including the two you pointed out specifically.
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    Just Starting

    Ah, I see what you mean.
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    Suggest Mods for FTB Here

    ...but Xycraft is irrelevant to the ongoing Millenaire argument. That doesn't make sense.
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    Just Starting

    I would say the "most potential" goes to GregTech with the new Industrial Grinder and other changes from what was in the Beta A pack. It depends on which pack he's using. It also depends on what exactly Shiny Ingots will be used for eventually in Thermal Expansion, because those will not go far...
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    Suggest Mods for FTB Here

    "...the first mod of its type..." I get that you're a Millenaire fanboy and you're quick and eager to defend it, but this is getting a bit ridiculous. I don't know why you are bringing it up here when it is entirely off-topic, but you're also not paying attention to the context. Millenaire is...
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    Direwolf20 Mod Pack Thaumcraft Setup

    I see no automation golems and no markers under the jars and for the water.
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    Modpack updates: The weakest link?

    And people complain when the Ultimate pack is being delayed for bug fixes and testing. >_>
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    Is it possible to pick up minotaur spawners in mindcrack pack for 1.4.6

    Until the update today, the only option was frames, which can move a block one space at a time, similar to pistons. With the Portal Gun mod added in an update just a few minutes ago, though, you can use the grab key with the Portal Gun to pick blocks up, such as the spawners.
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    Mindcrack v5?

    I don't. I think v6 was to fix the ID errors.
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    World Anchor not working on my wheat farm?

    I'm glad I could help.:)