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    disable ChickenChunks

    There's a patched copy of ChickenChunks which disables it, it's linked in a few of the MCPC+ issues.
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    Bandwidth change in ultimate.

    Install aperf and use it to find the cause.
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    Prism MCPC+ buffer overflow

    You need to use an earlier Prism build, QUARTZ_ORE issue is due to it failing to find a 1.5 block. The XyCraft issues will happen if you use MCPC+, no fix yet.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Chests have buggy collisions in vanilla. Response in #RS485 regarding that LP issue:
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Updated the description to "Whether network ticks should be ran in a separate thread from the main minecraft thread. This is likely to be very buggy, especially with mods doing custom networking such as IC2!".
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    and now there's a proper fix in latest, so you won't need to remove that from the patches.xml.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    You're using a plugin which doesn't support concurrent block break handling. Remove the first <class id="<some 2/3 letter name>"> <addAll fromClass="me.nallar.patched.network.PatchPacketAsync"/> </class> from the patches.xml inside the tickthreading jar before...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    You also need to upload the coremods and patchedMods directories after patching. Should have a fix for this in latest either later tonight or tomorrow.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    With that crash report it looks like the tickthreading jar isn't even in the mods folder. :s
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Can you try latest? Should be fixed now, if the issue was due to scheduled block ticks being lost sometimes.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    aperf doesn't require tickthreading - there are now instructions for patching your server jar manually in aperf's main post. In a shared environment, your host may not be very happy with you if you run TickThreading. If you still want to, you would just patch it locally and copy the server jar...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    TT now works with MCPC+! By works, I mean I tested it for 2 minutes and everything is probably broken, please test it. :P
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    It's probably still best to use MyTown for protection. As far as I know, it blocks everything. Was there anything else in the console log? That looks like an error caused trying to stop after another error. (Also, with BukkitForge, did you remember to turn off world cleaning?)
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    It would improve performance slightly, and apparent performance a lot. (Player actions such as right clicking a block would still be quick, even if TPS was extremely low.) However, there's a high chance that it'll break things in subtle ways, and introduce timing-based dupe bugs.
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    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Che6, banned you for using fly hacks. I would've talked first, but you logged off when you saw me. If you want to discuss this, join the #ftb-craft IRC channel on espernet. http://i.imgur.com/7mpiwBW.png + TP'd to you and you were doing creative-mode-style flight, with only a jetpack to avoid...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Fixed some of them, haven't had time to look at everything. Some may've been accidentally fixed with the changes to TE locking.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Promoted new stable build, which fixes issues with riding entities (boats/minecarts/etc.).