Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Yeah, I have to push out another set of updates...
  2. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    I believe about the same amount. I'm caching the hot co2 currently, because I didn't want to turn on the whole system until I debugged the parts. I'm currently making more co2 after reorganizing the pipes to switch from 4:1 cores/cooling to 1:4. Lost lots of gas. EDIT: I believe 1 pellet turned...
  3. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    I just measured it, a single TRISO pellet lasted one minute. It went up 4% used every few seconds. This in a single pebble bed core.
  4. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Ok, so my HTGR melted into lava. ;] After a bit more testing it looks like instead of 4 pebble bed cores around 1 heat exchanger, I now have to run 4 heat exchangers around one pebble bed core. The old way a TRISO pellet lasted perhaps ten minutes or more, burning slowly and the temperature...
  5. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Wow. So I have a small HTGR reactor, four cores around a common heat exchanger. It's run just fine in v4. After the upgrade to v5, I add fuel and it almost immediately explodes. I noticed in the change log it says that HTGRs now scale for size, but could you elaborate? I was surprised that such...
  6. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    I assume that's the "Aggressive Notification" option? I just turned that off in the latest configs I'm rolling out.
  7. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Ok, I have a rare complaint. The marque scrolling by to say mods are out of date is so very annoying. The login spam is one thing, but I have 20 fps in the overworld outside my base with that marquee going. Inside my base my fps was already low, and now it's almost unplayable. On a server...
  8. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Wow! Looks like v5 just arrived (console spam FTW!). Looking at the release notes, it said cooling fins no longer work on performance engines? Playing with finite water, that concerns me. Steam was completely out of the question this time, and using gas engines required only a little water for...
  9. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    So there's a "boosted" version of the bedrock armor with jetpack? "Fin cooled", and "thrust boosted"? How does one upgrade a bedrock jetpack? NEI isn't showing.
  10. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Here's another one. Mouse over items in your inventory, you get name and id/name. I believe it's NEI doing that. Mouse over items in a pneumatic item tube whitelist, and you don't see anything.
  11. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Only a DC engine on each, but with water and bone meal. They were overlapping in a row on the same little 7x8 plot. The green bubbles effect was just overwhelming.
  12. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    @Reika: After our recent discussion on mass lube production, I went back and setup 8 fertilizers on a small field and supplied them with water and bonemeal. There was a significant increase in output, however the particle effects were so bad I had to completely disable particles in order to...
  13. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Is it worth testing to see if you can put a shaft on the turbine first?
  14. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Regarding Reactorcraft, I'm excited about the turbine flywheel. I am concerned that the steam is eliminated. How should that work with ammonia? Also I'm on a finite water world, so I'm actually recycling my steam Lastly, you might consider a Reactorcraft suggestions thread. I didn't see one.
  15. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    v4c Rotarycraft, huge mismatch between industrial coil gui and transducer. AT reports 26 MJ, gui reports 500+. http://imgur.com/b0yi2Yq Scared the crap outta me...
  16. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Ah well, can't blame me for trying. I would have expected it to reject the combination on the anvil though.
  17. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    I just tried to apply the enchantment "Repair I" to my HSLA steel armor, and while the anvil allowed the combination, the final product does not reflect the new enchanment. Bug? Intended behavior?
  18. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    So I've discovered with my finite water world, I'm having a really hard time making the dewpoint aggregator useful in the early to mid game. With 4 x wind turbines I get 10 mb every few seconds, with high rotational speed (16kR, 1nm). I did attempt to use 4 x steam engines in a feedback loop to...
  19. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    I really like that a DC engine w/ dynamo can now do 1 RF/t. That's so useful!
  20. D

    Mod Feedback [By Request] RotaryCraft Suggestions

    Is there a documentation error? I had the impression I was fulfilling the requirements. I'll add another engine.