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    [1.7.10] Olivic Mega Modpack - ABANDONED MODPACK DO NOT DELETE THIS THREAD

    Gonna push the update now, because of a lot of issues within version 1.0.1. Tip: WATCH OUT FOR MEKANISM! We have updated to Mekanism 8 and this has delayed my Mekanism-scripting. Mekanism is still super expensive due to Osmium, so GL.
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    [1.7.10] Olivic Mega Modpack - ABANDONED MODPACK DO NOT DELETE THIS THREAD

    Remove Enchiridion 2. This has been resolved earlier, but no crash report was posted, so thanks for that. Make sure to use pastebin next time you report a crash.
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    [1.7.10] Olivic Mega Modpack - ABANDONED MODPACK DO NOT DELETE THIS THREAD

    I'm sorry, but I spent some time on stabilizing this modpack. Simply saying "unstable" doesn't help make it more stable at all. Exactly how is it unstable?
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    [1.7.10] Olivic Mega Modpack - ABANDONED MODPACK DO NOT DELETE THIS THREAD

    What exactly is the crash (can you supply crash report, what were you doing that caused the crash)? If it took 3 hours to load the modpack, there's something wrong with your computer. It should take around 6 minutes to load it. And I don't have a monster of a computer. I'm sorry if I'm being...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I never knew anything about "rubber sap". Don't trees just drop resin? Unless you use IHL which I have never used and know nothing about, I'm pretty sure rubber is easy to get.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The itemNewSaplings thing is a mod bug. You know you can try to test the RR and BC pipes thing in SP right? By the way, "Advanced Solar Panel array"? Advanced Solar Panels isn't added into the pack by default, so can't help you there.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can't you just smelt it? Plus, the only challenging part of the bronze age is the blast furnace. You can simply get a Solar/Coal Boiler and a Steam Extractor running, unless you don't wanna touch the bronze age at all.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Quick question about IT:R. GT 6 has nothing in it yet, how are you planning to develop a whole modpack on it?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nope, he hasn't. The reason is because of the vast number of block combinations that can be created with the woodworker in Extra Trees and some other machine in Botany take a long time to initialize. If you disable Botany, it's a bit faster. If you disable Extra Trees, it's a bit more faster...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's.. actually pretty amazing. Renewable coal. And wither skeleton heads. And bones. Yay for us!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Chunks. Generation. Lava. GT tile entity ores. Beehives. Lag! Either you just got to the Nether in 2.1.7, or there's something wrong with 2.1.7. There was barely anything done in the last 2 updates, too. All that was done was mod updates. Just AFK in the nether for a few minutes. EDIT...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Did you guys get the GregTech texture troll? Greg left the code for the April 1st texture replacement, but he forgot to put in the "troll.png" from last year, and it only worked as a missing texture for some items. Major fail on Greg.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IKR? I couldn't believe it when I heard you guys got XyCraft.
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    [1.7.10] Olivic Mega Modpack - ABANDONED MODPACK DO NOT DELETE THIS THREAD

    NOTE: Will not update Reika's mods to v6, because of a texture bug within RotaryCraft. Cannot report it yet. EDIT: Took me 4 hours to realize the date..
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It seems to OF fixed itself? That doesn't even make sense. I normally hate people who mistake have with of, and especially in that situation, but I guess I can't be a dick everyday.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sifter sifter sifter sifter sifter sifter sifter sifter By the way, the Implosion Comp gives a 4:3 ratio of dusts to gems. Pretty bad. Nope, they're just really really really really REALLY rare in the OW.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Emeralds spawn within Beryllium veins. You don't need the Implosion Compressor for them. I used to have a suggestion to add a Compressed Iron recipe to the Implosion Compressor, as it uses explosions to compress materials. Same could go for the Quantum Entangled Singularities.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    AE works. Worktables are unautomatable. Dammit Miguk, you ninja'd me!
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    [1.7.10] Olivic Mega Modpack - ABANDONED MODPACK DO NOT DELETE THIS THREAD

    Sorry I haven't been able to push any updates, I've been working on mod (might be added as soon as it's done) development and RL stuff has gotten in the way. I'm going to an MUN conference in my own country, so I've been stressed, leading me to be sleepless, therefore I barely got anything done.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, it's the fact that you can't mine the good stuff. I can't even mine graphite with these 6 pickaxes. Lava is painful as well though. Even if I do use waypoints, I won't remember the vein and it'll just stay there.