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    What would YOU change about BuildCraft?

    i almost forgot which thread this was
  2. H

    Request Suggest mods for creation here

    Might have been, but I remember it being NEI. It's a configurable option in one of them, that I'm sure. EDIT: It was CCC. The best way that config option would work was via access transforming anyway
  3. H

    What would YOU change about BuildCraft?

    It can request things to your inventory using Pneumaticcraft Aerial Interfaces too.
  4. H

    Looking for some help with Ore Dictionary

    His original version still exists. While Java might not love my extra method, it still works and all it does is cull text. EDIT: Didn't notice the GitHub comments. He thinks my code is unnecessary because "it just simply shortened the code for each specific ore slightly." But my code might be...
  5. H

    Tconstruct bow

    draconic not dragonic they added a new ranged weapon called the "throwable rapier" in version 22.4.1.1 beta
  6. H

    What would YOU change about BuildCraft?

    rename the mining well to punch bucket
  7. H

    Looking for some help with Ore Dictionary

    Mine isn't complication, it's simplification in fact. You just don't have to add the target block, and it'll default to stone. It just makes it easier for you to code. Your method still exists, my one uses your one, yet uses stone as the default target block. As you're a new programmer, I...
  8. H

    Looking for some help with Ore Dictionary

    it's normally wrong but you set them up like that by the way i didn't make world gen changes, i just added another method to generate in stone by default
  9. H

    Looking for some help with Ore Dictionary

    Pull requested ;)
  10. H

    Looking for some help with Ore Dictionary

    1. Some tutorials conflict with each other, so sometimes it's hard to use more than one. 2. Santa answered this, but I'll make it simple: Logically, your items and blocks need to be registered before you can register OreDict entries for them. You don't need a separate one. 2a. Santa answered...
  11. H

    Trying to install a Mod with just new class files

    OH MY GOD THAT'S AMAZING
  12. H

    Chisel 2 Base Ideas?

    Yes. Right next to "+Quote" there's a "Like" button which allows you to like posts. http://i.imgur.com/yZatDAy.png Glad I could somehow help.
  13. H

    Chisel 2 Base Ideas?

    I thought that would happen. If the option in the server.properties file is changed, the world needs to be deleted completely. You still should be able to edit the level.dat file of the world in order to change the world type.
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    Looking for some help with Ore Dictionary

    dammit now that you quoted it the first version will still be seen
  15. H

    Mod journal

    you sure love projects
  16. H

    Trying to install a Mod with just new class files

    "1.6 pack on MC 1.7" "stack food, including eggs." um that was added in beta 1.8 Well, first of all, show us the mod. This might be malware. Second of all, what the heck?
  17. H

    Looking for some help with Ore Dictionary

    Your code's quite messy... I see that you followed TheXFactor117's tutorials and are a new modder but good lord buddy Do what @goldenapple says. Do both of what he says, except be careful to register the ores AFTER the blocks or items are registered. Also, why is your worldgen class labeled...
  18. H

    Chisel 2 Base Ideas?

    vanilla bricks work for factories too There should be a config option in biomesoplenty/main.cfg.
  19. H

    Chisel 2 Base Ideas?

    1. Thanks, I drew it myself :D I'm starting to learn how to texture. 2. There's an option in the BoP configs which generates BoP biomes in the default world type. Try enabling that, and new chunks should have BoP biomes in them.
  20. H

    #BlameMojang

    ok moved on