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  1. J

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    Episode 1: I am a noob who remembers some of the more obscure mechanics of modded MC, but cannot remember almost any of the vanilla mechanics :|
  2. J

    1001 things to do in modded minecraft

    341. Try and mention TNT cannons/blowing up cows/other devious plans without @malicious_bloke knowing about it
  3. J

    1001 things to do in modded minecraft

    367. Get players on the server to patrol the border, and defend it, but only for basic items, like meat.
  4. J

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    Oh don't get me wrong, I think the COST for it is about right. However, the materials used don't make sense. A block of enderium and the portable black hole (or whatever it is, from Portal Gun) would have been able to make it costly, without it making no sense as a recipe. If the chest required...
  5. J

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    No, but the energy conduits transfer less than the TD ones, and you use 3 TD pipes per 3 conduits (unless this changed) which kinda defeats the purpose. As for the steel, no I know. But what I said about the steel was an example. In a pack the size of infinity a single path progression line for...
  6. J

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    I wanted to play Infinity in a skyblock, with some type of progression line. Is that a crime? However, I have never, and probably will never, agree with what the FTB team classes as "balance", as it seems to be very badly skewed in favour of certain mods (e.g. Thermal Dynamics over EnderIO's...
  7. J

    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    Started playing it yesterday, and the first thing I have to complain about (Jordan? Complaining? No... this can't be true) is the stupid early game recipes from Infinity Expert mode are still here. As much as I hated the entire progression line for that pack, I can let it slide, as you can get...
  8. J

    Let's talk about IC2

    Oh no, I am not saying that IC2 was the best mod ever with no fault, and IC2-exp is the spawn of satan. However, what I am saying is IC2 had nothing inherently wrong with it, just that it was losing popularity as it was reluctant in its move in unification (will talk about this later). And I...
  9. J

    Let's talk about IC2

    To put it plain and simple IC2 was good, even if it was a slowly dying mod. IC2-exp was bad, and wasn't the big tadah needed to revitalize it
  10. J

    How many of you play with keepInventory on?

    Personally, I play in peaceful until I get to a point where I have armour which means I have less than a 1% chance to get murderized. I don't find mobs to be an enjoyable part of the game. However, even though I don't fight mobs, I generally have keepInv. on, just because I am my own worst...
  11. J

    Hello 1.9

    The command block system, and resource pack changes in 1.8 will probably be the extent to which you can go with whatever Mojang provide
  12. J

    Hello 1.9

    A lot of the stuff has been rewritten since then, most notably world generation, in 1.2 (or it may have been 1.3) but look at how much FPS tanked since then. It may be wise to just take what they have an do a complete rewrite. Or at least everything they haven't already rewritten.
  13. J

    Those little things that irk you about Minecraft

    I didn't know you could order stuff in MC ;)
  14. J

    Hello 1.9

    Yes, it's pretty obvious the people at Mojang aren't pros when it comes to coding. Even I can see obvious flaws, and I don't know Java
  15. J

    Hello 1.9

    We need a decent time for modders to update. Mojang could have left MC at 1.7, but just fixed a load of bugs. That would have been ideal for modding. Then they go and make modding ridiculously hard (compared to before), after they made it simpler (by removing sprite sheets)
  16. J

    Disabling Non-essential Mods

    I'd disable all the Natura/BoP mod interactions (agricraft, storage drawers, forestry, etc.) as they aren't needed unless you want the wood types of these 2 mods used for colouration. (I guess you could disable Natura *. Only issue is, you would have to do without stuff like flamestring; making...
  17. J

    Fatality missing blocks and items !

    A few things: 1) This didn't need 2 posts 2) This isn't the error you are looking for, this is just game analytics not sending data to FTB 3) Pastebins are better for this, or at least spoilers. So you don't have a massive amount of "jibberish" on screen
  18. J

    1001 things to do in modded minecraft

    296: Sit Colin down and explain to him that his cow culling habits have gone too far
  19. J

    Hello 1.9

    Pretty much, not many mod devs liked the idea of 1.8. But to be honest, that mod list doesn't make me want to move. The only biome mod is a bad one (I think BoP is overused, overhyped, but generally crap) The only tech mods are progressive automation and rftools The only magic mod is blood...
  20. J

    1001 things to do in modded minecraft

    294: Get transforming powder, some chickens, and a butt-load of snow, and turn your base into the south pole