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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    Now it works, thanks. One suggestion- make one ore of each. What i mean is there are 4 types of copper so disable 3 of them and then do that for each ore. If you already planned that i apologize.
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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    I didn't know that and that was just my view, so if you think differently that is perfectly fine.
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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    Is that for a machine casing? Or just a specific machine, because IMO the matter transporters/receivers are perfectly fine the way they are its just dimension creating that is OP.
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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    It's fine, and would that just be from the command log on the other window? (I mean the other window that can be set to stay open while minecraft runs.)
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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    I didnt touch anything, it was freshly downloaded. I could try a few things to check my settings.
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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    Question, what is the honorary ore processing mod? Is there one? Does pneumaticraft have something I was unaware of? Or is there none at all? All the iron you need for pneumaticraft is kinda annoying to get without processing. Side note, I am kinda happy mekanism isn't treated as a...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    I was just saying how to do it if it was really wanted. I usually have an atomic disassembler within the first few hours so regular tools become obsolete.
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    Open your .minecraft folder, go to config, then TinkersConstruct in notepad (or whatever text editing program you have). Scroll down and change "remove vanilla tool effectiveness" from true to false. I think that will fix it for you (also eventually i recommend making an atomic disassembler as...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The tropical queen is not liking the 50/50, it says the environment is still hostile, and its definitely on the ocean biome, i checked f3.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    How would i make bees happy? I mean for the "its too dry" thing that it basically says in the bee house. There is no gendustry, so i have no idea how to go about that other than changing the biome.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I might try this, but then again I basically treat forestry like Simon and Nicholas Cage combined.
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    [1.7.10] Inflation Before Power Modpack v1.0.5 {Who knew energy would be such a pain?}

    At this point the purpose of minecraft is the creators make it, the community mods it and then more people in the community further enhance the mods to make things that are as amazing as this and most other packs. Its kinda like making a whole different game with some tools to help you get...
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    [1.7.10] Inflation Before Power Modpack v1.0.5 {Who knew energy would be such a pain?}

    I was just wondering, i just downloaded Horizons Daybreaker and i'm having similar issues. Maybe its just a computer cleaning to solve the issue kinda thing. 1.7 is weird. I already have plenty of ideas to work with on this whole power situation. I can't wait to fix this once i figure it out.
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    [1.7.10] Inflation Before Power Modpack v1.0.5 {Who knew energy would be such a pain?}

    Would removing some mods from my client break the pack? I just want to know because the pack looks good, but my computer takes forever to load this and i haven't been able to make a world. Maybe if i take out a few related mods that work together but are not tied to other mods i could safely...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I had similar issues with placing waterproof pipes from buildcraft and crucible furnaces from mariculture. Luckily my friend could remove the problematic thing for me. update the mods and see if it helps. For me i updated BC, Forestry and Mariculture and it worked a lot better.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    When i try to place a fluid cobble pipe on my friend's server and i couldn't reconnect. The same thing happens on my singleplayer test world. It says a fatal error this connection is terminated or something like that. regular pipes are fine as are mekanism ones. All varieties of fluid pipe seem...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Do RFTools dimensions make all the normal overworld ores provided they are made correctly to be stable? If the server is the same world we either need to do that or generate new chunks to get the new MO ores. Edit: i forgot we had a laser drill never mind then
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Matter Scanner = Gameboy thaumometer but even cooler.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I recommend adding interstellar ores just for not needing to see normal stone in ores underground, and also maybe a way to double meteoric iron (you could probably just change the smelting recipe to do so, and you might have written it down when i asked on the server, if not now its fresh in...