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    Open 1.8.2: No Spruce Wood Recipes (possibly other wood types too)

    I am playing expert mode, sorry for leaving that out, i completely forgot to put that in.
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    Open 1.8.2: No Spruce Wood Recipes (possibly other wood types too)

    Version: 1.8.2 What is the bug: Sticks (as well as many other wood plank products) are uncraftable with spruce wood. NEI confirms a lack of recipes for spruce wood planks. Other woods might not work either, but spruce is definitely not working. Oak works fine. NEI shows natura and BoP woods...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I returned from the moon to be greeted by a blood moon, then went back to the moon to hide from the moon that made the night bad. Because that makes sense. Eventually i will move to the moon and never need to go to the overworld again (except maybe a few nonfarmable things if i can think of any).
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Yea basically, but the way you program the location is what i still don't understand. The only resources i could find were either outdated/too far ahead (Direwolf20 only touched it in the latest forgecraft season to my knowledge). But yea they are essentially drones/golems/other small workers...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I need to make a programming table apparently. I didnt see that in NEI but hey now i know.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Are BC Robots disabled? If not, how do redstone boards work? I put them in my assembly table but it isnt doing anything
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    [WIP][HQM]S.O.S (I'm crash landed on a post apocalyptic world)

    So in terms of story its almost exactly like Pikmin, if anyone knows what i am talking about. But obviously there are no pikmin here. Anything unique is worth a try :)
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    [1.7.10] Intro2Mods [Very Lite][For Uplifting Noobs]

    There is a config option to disable the whole research thing, it doesnt completely remove it but it takes the puzzle part out. IMO i dont really care unless i make 5 different worlds to play on at a time and then i need to do it 5 times when i know what to do.
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    [1.7.10] MineYourGalaxy - A Tiered Exploration Pack

    Its like Flux Galaxy i suppose. Just updated. I love the concept, definetely worth a try.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Where does salt ore spawn? I cant find any and it isnt documented in either the book or NEI.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Mekanism is RF, just change the config to show it. It is RF, EU, J(obviously), and i think AE as well. Basically it works as anything short of exclusively non compatible energy types, or things like Pneumaticcraft bars that would not make sense.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    The ore generation is already custom, so there is not really a need to change it. The guide book will come soon in an update, as biochao said. For now cheat one in (its not cheating if its information).
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Thank you so much! Is the biome bias documented ingame? I know the NEI Y levels are. Thermal Science is definitely like GregTech, but not nearly as horribly grindy. It also doesnt make the game take 20 minutes to load.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    I only have up to a smeltery and i already like the pack. My only problem is the quest for copper and tin right now, but i guess i will come across some later. What is the first machine that processes ores? For a 100% second chance i mean because i know a few that have only a chance for the...
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    [Unsupported] [1.7.10] Wurmcraft [TFC] [Tech Reborn] [WurmTweaks]

    Mekanism and Galacticraft? No matter the tweaks, its worth a try.
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    [1.7.10] Intro2Mods [Very Lite][For Uplifting Noobs]

    This pack is genius. Not just for noobs either. It lets you focus and learn what is there and not get sidetracked with another mod, forgetting about the one you just worked on. I think i will make some packs for myself this small so i can learn things like blood magic and immersive engineering...
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    [1.7.10] Intro2Mods [Very Lite][For Uplifting Noobs]

    Could some type of sorting mod be added? It would make people's lives easier to have some way to sort their chests (unless there is some way that is so obvious that playing with AE2 all the time made me forget.) Diamond pipes feel a bit expensive and that is the only way i can think of "sorting"...
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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    True, but iron and gold aren't tweaked and that is always shared between mods. Maybe at least narrowing it down to 2 mods will be better.
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    [1.7.10] Explora Experimentia (v1.4.4) (Not your average kitchen sink pack!) (138 mods and growing!)

    The configs of all 4 mods have a way to disable the ore gen, just set the corresponding category to false for every mod but one of them.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Botania's clayconias can turn sand into clay, the most it needs is an earth rune, some petals and some mana and it is 1 to 1 sand to clay ball.