Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. R

    [1.7.10] Survival industry [rotarycraft based tech]

    At this point, I am coming across some sticky points that may require the creation of one or more mods to make the necessary tweaks. I am unskilled with Java (and I get overwhelmed every time I try to learn it), so I figured I'd ask... are there any java programmers who are willing to help out...
  2. R

    [1.7.10] Survival industry [rotarycraft based tech]

    So far so good. Most of the features of tinkers construct, and iguanas tinker tweaks, have had replacements found for them. Wooden buckets replace fired clay buckets. 3x1 and 3x3 mining, as well as right-click placement, can be added to vanilla tools using the anvil. The mining progression...
  3. R

    [1.7.10] Survival industry [rotarycraft based tech]

    Here's the completed challenge, designed to take full advantage of this modpack. I based it off of the City Construction Challenge from the Minecraft Forums. However, the theme changed somewhat, from just advancing in a kingdom city construction to something a little larger and more...
  4. R

    [1.7.10] Survival industry [rotarycraft based tech]

    On a side note, I am probably also going to recommend the removal of Thermal Foundation, as well as Thermal Dynamics. There's really nothing there we need for this game; I had thought it was important for RF-based mods, but apparently, this is not the case (removing both from my test instance...
  5. R

    [1.7.10] Survival industry [rotarycraft based tech]

    For now, it's not. Unlike AE and the other "mad science" and "ender tech" mods, there is no single material to gate the whole series; I'd have to make recipes for each and every RR block to gate it. Not really interested in a project of that magnitude, so I figured to just take a chance and...
  6. R

    [1.7.10] Survival industry [rotarycraft based tech]

    Sorry for the silence, folx; I've been working on improvements to make to the modpack. Right now, I have the bulk of the new progression set; ore blocks no longer need Iguana's Tweaks to maintain their intended harvest level (thanks to the Block Properties mod), and I'm going to be replacing...
  7. R

    [1.7.10] Survival industry [rotarycraft based tech]

    By challenge, I'm referring to additional rules applied to the whole game to give it more of a challenge, as well as a theme to the challenge. Sent from my SPH-L720T using Tapatalk
  8. R

    [1.7.10] Survival industry [rotarycraft based tech]

    What ideas do you have?
  9. R

    [1.7.10] Survival industry [rotarycraft based tech]

    For now, Survival Industry has all the mods it needs to be complete (according to my design). Now comes the fun part: designing a challenge. The game is a sandbox modpack specifically so the challenge doesn't get set in stone. It is up to you, the players, to decide how you want to advance...
  10. R

    [1.7.10] Survival industry [rotarycraft based tech]

    Seems more efficient to have all jetpacks fueled up and ready to go when you need them, rather than emptying them every time you finish using them. Side note, I am pleased to announce that 1.2.0 has been released. So far, I've had no problems in playing it, so I hope this can be called a...
  11. R

    [1.7.10] Survival industry [rotarycraft based tech]

    I thought you said you had plenty of fuel.
  12. R

    [1.7.10] Survival industry [rotarycraft based tech]

    Why not have one of each? A glider jetpack for exploring, and a straight jetpack for local projects?
  13. R

    [1.7.10] Survival industry [rotarycraft based tech]

    There's also a system made by my brother-in-law, using a string of hoppers. Sent from my SPH-L720T using Tapatalk
  14. R

    [1.7.10] Survival industry [rotarycraft based tech]

    The one you can multiply using RoC? ;) Sent from my SPH-L720T using Tapatalk
  15. R

    [1.7.10] Survival industry [rotarycraft based tech]

    What do you mean? A sorting chest can literally be assigned to "all ingots," or "all building blocks." One sorting chest pretty much replaces a grid of item-locked JABBA barrels functioning as a filter for pipes going through them (as one example of an inventory sorting method). Sent from my...
  16. R

    [1.7.10] Survival industry [rotarycraft based tech]

    Another problem is that it removes the challenge of inventory management. What's the point of designing an inventory sorting system if RR can instantly zip the preferred items to the appropriate connected sorting chest? Why worry about piping things around if you can instantly and...
  17. R

    [1.7.10] Survival industry [rotarycraft based tech]

    Sometimes, one just needs a reminder what they are doing to clear the head. Thanks for the clarity. The key premise to this pack is "one machine per function, and always RotaryCraft first." The abundance of existing material and energy transport is a clear violation of that rule. I'll be...
  18. R

    [1.7.10] Survival industry [rotarycraft based tech]

    Let me clarify my position at this point. In terms of item/fluid/RF transport, I have Thermal Dynamics, Extra Utilities, RotaryCraft (and ElectriCraft), and Applied Energistics. Additionally, I also am considering two more mods now. I'm already considering the removal of Thermal Dynamics...
  19. R

    [1.7.10] Survival industry [rotarycraft based tech]

    How is this system powered? What specifically does it provide that RFTools, ExU, and AE does not? Sent from my SPH-L720T using Tapatalk
  20. R

    Dimension Management in Linux via CLI - Need more suggestions

    You've just taken your first step into a larger world. Sent from my SPH-L720T using Tapatalk