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    Thaumcraft - Can't activate infernal furnace?

    Are you on a chunk boundary? It shouldn't matter, but I have seen weird things happen sometimes with multi blocks when it is on a chunk boundary. You might also just try building it somewhere else. I remember an issue I had with the furnace that wouldn't form back in Magic world 2. I ended...
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    Agrarian Skys help, venting, and discussion thread

    I tried to do this once but I couldn't get it to work.
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    Agrarian Skys help, venting, and discussion thread

    I don't think harvesters produce them. I have tens of thousands of Potatoes and no poisonous ones. You can probably get one using an AA to harvest.
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    Agrarian Skys help, venting, and discussion thread

    well, 1 singularity for a level 0 magnet, and you need 8 level 8, which each require 2 of the previous level 1 level 8, 2 level 7, 4 level 6, 8 level 5, 16 level 4, 32 level 3, 64 level 2, 128 level 1, and 256 level 0 magnets. And you need 8 level 8 magnets. You will need 2048 singularities...
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    Agrarian Skys help, venting, and discussion thread

    Ok, here is the semi-automated QDS system. I have this configured for fluids, but it can just as easily be configured for items as well. The fluid export bus and the fluiduct are both set to be active with a signal (redstone high). The fluid import bus on the back of the tank is configured...
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    Agrarian Skys help, venting, and discussion thread

    I'm answering my own questions, but it appears you can indirectly detect the quest state change by connecting a block update detector (advanced) next to the QDS. That will send a redstone signal when the quest is finished. If you use a SR latch with this, with a separate button to start it on...
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    Agrarian Skys help, venting, and discussion thread

    Is there a way to automatically detect when the QDS is finished and turn off the item/fluid output?
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    FTB - Agrarian Skies problem (no more quests?)

    Make sure you craft all the things from all the mods. That should unlock all the quests. Edit: Of course, you could just put HQM mod in edit/builder mode, and look to see what you need.
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    Agrarian Skys help, venting, and discussion thread

    Ranchers will "milk" mooshrooms to get the soup needed for the quest. 6 mooshrooms will keep the rancher constantly running, so more than 6 mooshrooms serve no advantage to the rancher. (You can place ancient spores on cows to get mooshrooms.) Set the filter to ignore metadata. That is what...
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    How do YOU choose what world you want to build in?

    It will depend on what I've done and lived in recently. I normally pick an area that's a bit different than the last area I occupied. It also depends on the mod pack. In packs like Magic Farm, I will settle somewhere that is relatively close to multiple biomes and to a nice foraging food...
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    Agrarian Skys help, venting, and discussion thread

    There is nothing for the vacuum hopper to suck up as it's not an item entity. Regardless of appearance, conveyor belts store the item in its internal inventory, just like a TE duct. In fact, you can use ducts to pull items out of the conveyor belts, or pipe them in if needed. So, if an item...
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    Tinker's Steelworks for Newbies (A Reference Guide for the Rest Of Us!)

    I am using the Cobalt and ardite gravel and sand blocks. I didn't want to type it all out. I thought it self explanatory since I am talking about a hammering system.
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    Agrarian Skys help, venting, and discussion thread

    I actually feed my rednet cable through a block to indirectly power the lamps. (This is partially left over from working with vanilla redstone.) I've gotten in the habit of this as you can read redstone from a block away and successfully hide the rednet cable in the wall or under the floor...
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    Agrarian Skys help, venting, and discussion thread

    Well, if space isn't an issue, I would recommend and internal area of 19x19 blocks. It has worked out pretty well for my thaumcraft layout. I've been generating more shards to fully stabilize the area. The walls you see in the infusion altar picture actually have a 1 block space behind them...
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    Agrarian Skys help, venting, and discussion thread

    My tower is a 19x19 internal dimensions. The tower wall is 21x21. With the way I have my infusion altar set, it has a footprint of 15x15. My altar will pull essence out of all the jars on the second level utilizing the entire 19x19 area. A wand recharging station will reach an 8 block radius...
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    Agrarian Skys help, venting, and discussion thread

    Here's the tower. Can you tell from the picture which lamps are lit? Answers: Edit: Same image again, but with redstone lamps... Much easier to tell.
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    Agrarian Skys help, venting, and discussion thread

    I had this same issue in one of my magic farm worlds. Angry zombies *never* spawned anywhere. I ended up making a dark room around a sinister node. A sinister node will convert the biome around it in (I think) a 9 block radius. If it is dark, sinister nodes will spawn angry furious zombies...
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    Agrarian Skys help, venting, and discussion thread

    Are there any good options for status lights outside of mariculture? I tried the illuminators from TE, but they literally just illuminate, and don't change appearance, so I can't tell when a specific one is not lit. I've got redstone lamps in at the moment while I was testing, and will...
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    Agrarian Skys help, venting, and discussion thread

    I never set up a bloodwood farm as I have a rather massive sieving setup that I run sporadically as needed. I tried using the backup battery once and my world got really derpy while it was connected. Once I broke the battery, the derpiness went away. If the XU generators stop consuming fuel...
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    What cool little thing have you discovered today?

    I found out that you can automate jerky production. The output item duct on the drying rack has fish blacklisted, and the output on the chest has fish whitelisted. It's still rather slow, but you don't have to babysit it either.