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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just play hardcore like me! You are ALWAYS ready for a new world!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Pyure, the lamp should work through a floor, but keep in mind for every block higher or lower, you lose a block of radius. (The effect is a sphere.) EDIT: Also, the closer to the lamp, the more effective it is (unless it's changed)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For anyone who has managed to get BoP working in v3, what version are you using? I'm using the latest version but I cannot select Biomes I Plenty as my world type.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anyone know if you can add tree types to GregTech's axe functionality?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, I just commented them out. I think I let Minetweaker scare me too much. It's really not too hard to read these things, huh?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, I'm not an expert with minetweaker scripts. I'm removing ExtraBiomes, so I went to the gt_ic2.zs script file. I see the following entries. Do I need to delete those plus the arc furnace recipes?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As a volcano griper, "Boo volcanoes!" Man, I hate those things. That being said, you should be able to find the spawning rate configurable in the bluepower.cfg file.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You are right, they require loads of work and to be fair, this pack appears to handle them far better than other packs. That being said, the ability to scale with ease mixed with the work required/output ratio is way too favorable.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sometimes more can be said with less. Maybe I needed a few words. BR is too much benefit for the little amount of work you need to do.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'd like to chime in with my indepth opinion on power generation. Screw Big Reactors. EDIT: Words.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Hehe.. no worries. I thought you'd be pretty busy. Thanks again for the hard work. :)
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    [1.7.10] Phoenix Reborn [Tech/Magic] [Progression] [Ores]

    Anyone have any helpful tips for surviving Erebus? I keep losing me hardcore world the very second I enter. Camel spiders kept summoning more and more and blinded me. Locusts swarmed me the last time. I must be missing something.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The centrifuge is good for breaking aspect down into harder-to-obtain ones. That being said, zombie flesh isn't a bad source with a proper farm.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm just itching to start a new world.. must... hold..off. So excited!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I swore the thaumium grafter was the same sapling chance, just had the ability to get repair on it. Was it always like that?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also, expect not to get a real silverwood tree farm going right off the bat. It is possible to not get any saplings in multiple Those patches will fill in. Also, just wait until you get a wand of equal trade. It's amazing for fixing dirt patches and such in walls.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Correct.. it won't get one if it's not there from the start.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I didn't know the effects dwindle over time..that's awesome.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think you get permanent warp, but the value of the warp is so small where you should almost never get warp effects if that is all you have. It really is mostly harmless.