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    FTB Unleashed end game?

    A lot of people are adding Greg Tech to unleashed to add more endgame content. I imagine though, that if it only took a few hours to get to the 'end game' there's probably still quite a bit of content you've missed out on like bee and tree breeding, or perhaps some of the thaumcraft stuff...
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    Thoughts on the Quarry

    Quarries themselves are pretty well balanced. As others have said, it's features added by other mods that really make them overpowered, if anything does. With just BuildCraft, you need a lot of infrastructure to get a quarry going, especially to obtain the oil you need to power one. Mining can...
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    New to FTB

    Increase the amount of memory allocated for Java. You can do that via a setting in the FTB launcher. Otherwise, what are your computer's specs? It might not be cut out for running modded Minecraft in the first place.
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    Oh no...

    I don't really care much about the new biomes as I've added all the additional biomes I really want in my own mod (although, they do look nice). But I am very excited about the meta biomes. It's a feature that minecraft has badly needed since snow biomes were re-introduced back in beta 1.9.
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    Main crafting material for a new mod

    As others have mentioned, creating a crafting component somehow out of vanilla resources is generally a better option than adding world gen, especially for newer mods. Either using a more obscure recipe, or having a special machine required for making your items will work. Many people will be...
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    Power Switch Pipe...Delay?

    You could just use a redstone energy cell with redstone control turned on.
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    Redpower 2 lamp lag?

    Are you turning them off and on frequently (perhaps on a timer)? That will cause lag. Otherwise, they shouldn't be any worse than any other light source.
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    Tinker's Construct Bows

    Green slime crystals seems to work well for the rods, and if you have thaumcraft installed, you're going to want to use enchanted fabric for the string. As for modifiers, lots of redstone will improve the draw speed, and you'll probably want to throw some moss on as well. As for the arrows, you...
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    Problem with the Redpower Filter.

    Most likely, whatever item is currently in the filter's internal inventory doesn't have a valid destination, so it's stuck in the filter. Try placing a chest on the pipe immediately adjacent to the filter. Also make sure there isn't a redstone signal being continuously applied to the filter, as...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Just a quick update: I'm pretty close to having the API finished. I've got everything working with it, but there are still a few features I have to add to it, primarily to support custom rendering of textures. And there's a small list of bugs that I still need to address, which includes...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I've made some progress on the API, but the changes are taking longer than expected. Once I've got it ready, I'm going to attempt to fix all outstanding bugs and exploits to try and get a really stable release. I hope to have that ready by the end of the weekend. Once that's done, I'm going to...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I'm at the point now where I'm just finishing up the basic modules that I feel I need for a 'complete' mod. Basically, I've just got the advanced multi-io and the sorting and filtering modules (and maybe a block placer) to go. So I'm at the point where I can just start adding fun stuff to the...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I've seen that before. I didn't realize there were still issues with it though. I'll fix it for the next release. I'm planning on making a few major changes to allow for a public API that will allow anyone to do just that, and quite easily too. It could be out within a few days. The mod was...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Version 1.5.10 is out. It adds IC^2 compatible item chargers/dischargers.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Version 1.5.9 is out. It fixes few bugs with the timer, and similar modules, as well as well as changes the behavior of the "Deadly Flashing Blade" to be more like its new texture.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Feel free to tweet whoever you'd like.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I just realized the download link for 1.5.8 was broken. It's fixed now.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    To be honest, I might just go ahead and re-write GasCraft for 1.5.2 before porting it. I honestly don't see much point in updating my mods until some of the bigger ones (especially BuildCraft) are updated, since nobody's playing modded 1.6.2 at this point anyway.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I'm planning on making sockets themselves cheaper; when I update to 1.6.2 and remove the old GasCraft sockets from GasCraft, I'll probably give modular sockets their recipe, and perhaps double the yield. I'm not sure about the modules; I may remove the machine chassis from the blank module...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I should probably mention that deflectors can cause tick lag if you have a lot of them set up. I'm certainly open to suggestions regarding that sort of thing. My inbox is always open.