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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    If you're talking about the Tabula Rasa basalt, there isn't a default texture to overwrite. If you're talking about the Project Red basalt, the WLR resource pack does not touch it.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Do you have the resource pack that comes with WLR selected? The basalt texture from Tabula Rasa is from Terra Firma Craft, and is added via that resource pack..
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Yeah, Jorneymap is off by default. It made a difference in my frame rate to disable Jorneymap and use Mapwriter, so I figured I'd go back to what Yulife was doing and have both disabled by default.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    No problem. They changed the status of the submission, so I know they're aware of an update. They'll get to it soon; they work in order of oldest to newest, so when WLR is the oldest unaddressed submission, they'll get it.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    No, it hasn't been processed yet. I am sure they'll get it soon.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Yeah, pretty much. I'm sure that if the princess has 4x fertility to start with, you can get a lot of the traits you want by only making one super drone and selectively breeding the children until genetically stable. Then try, try again. It keeps some of the original Forestry breeding while...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Alright, fellas. Final (hopefully) update to WLR2.0.1: It is submitted to the FTB team. So far, I'm happy with things (except the textures at the faces of the Mekanism machines -- it'd be nice if I could get them to reflect the fact that they're now made of aluminum brass). Changelog below...
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    3rd Party Modpack Syncing to Curseforge

    Hello! Quick question: does this allow me to get a pack that includes mods that have unusual license requirements like, say, Factorization onto the Curse launcher?
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Another update as to the status of the modpack: I updated Forge to build 1492 (the latest, not recommended) and... that fixed all the problems I was having. Even the one I had with TSteelworks weeks ago... so that is back in the pack. Everything is looking good again. That said, let me clean...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Yeah, this pretty much describes my day, yesterday.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    So... no update tonight. I tried updating Modtweaker, which caused me to go on a string of updates, which lead to crash after crash... now I'm reverting the updates and... I just can't stay up any longer. I have to be up in 5 hours, and I didn't get much sleep last night either. It isn't...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    It looks like I fixed this in 2.0.1. Speaking of, I'm happy enough with where I am with the modpack to submit 2.0.1 tonight. Potion ID's and Biome ID's are looking good, but there may be oddities with me modifying these, so I suggest ending any ongoing potion effects before you update or you...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Yeah, Better Sleeping's sleep voting system doesn't work too well. Fortunately, Morpheus works with Better Sleeping and solves that issue there. Morpheus will be added back to the pack in 2.0.1. I've never had a problem sleeping, but then, I don't really try to sleep every night. I admit that...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Working on update! I've been out of town lately; sorry folks. Removing TSteelworks is pretty much done. I don't really plan on adding any major mods yet at this point, but I admit that I do like Immersive Engineering. I will consider more mod additions for 2.1.0, but I'm going to stick to the...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Single player works fine with both. Also, I was wrong. I can't fix it by removing Mariculture. It looks to be a problem entirely with TSteelworks. I could remove it, as all worldgen associated with TSteelworks is disabled.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I've actually run into a problem that is preventing me from releasing the pack as is. Everything works in singleplayer, but testing on a server, no player can join the server with both Tinkers' Steelworks and Mariculture installed. It works fine with one or the other, but not with both. So, I...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Just a further update: the hard part is done; that is, I've updated every mod in the modpack that has an update (current changes: https://github.com/Yulife/Wanderlust-Reloaded/milestones. Note that this change log is not final). I am fixing up some quest issues, add or move around the reward...