Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. OreCruncher

    What would YOU change about BuildCraft?

    Been thinking about this a bit. With the addition of robots it seems in some ways that BC is moving toward "the next generation" of technology. Maybe additional power systems should be added to give it a modern tech appeal. I wouldn't do nuclear of any type since that can be found in many...
  2. OreCruncher

    Those little things that irk you about Minecraft

    And this is where mods get "Retarded" sometimes. The constant reallocation of objects just creates more work for the GC. Granted there is some intelligence built into the Java heap manager but it isn't perfect.
  3. OreCruncher

    More on Microsoft's MC plans

    It still costs money in FOSS. It's just not recognized as such. This is where the maxim "time is money" comes in. It's just that in this case each contributor decides what their time is worth and whether there is enough value to them to contribute. :)
  4. OreCruncher

    More on Microsoft's MC plans

    And a metric-crap tonne of money.
  5. OreCruncher

    Need some advice on building a farm.

    Minefactory Reloaded has something called Fertile Soil that acts like hydrated farmland. If I remember correctly.
  6. OreCruncher

    Those little things that irk you about Minecraft

    In my experience it is usually one or mods being "retarded".
  7. OreCruncher

    Programatically run MineTweaker script?

    It's a possibility, though I would have to take into account scripts being upgraded inside the jar when a new version of the mod is deployed. Concern would be if someone goes in and tweaks the scripts rather than creating their own. Also, I would want the scripts inside the mod to run first...
  8. OreCruncher

    Programatically run MineTweaker script?

    Hey all! I was wondering if there was a way to run a MineTweaker script from a mod? What I want to do is have a script embedded in the mod file, and execute it during mod initialization. I looked at the MineTweaker API and did not see anything like this, but I am hoping I overlooked an entry...
  9. OreCruncher

    Setting up Game Goals

    I try to do that, but most of the time I wind up in the ocean. Or the jungle - I don't like the lag it sometimes has.
  10. OreCruncher

    Setting up Game Goals

    I find EBXL more friendly in terms of lag. Main issue with these biome mods are tree canopies and sizes. I usually disable large tree generation because of this, though FastCraft seems to have a positive impact.
  11. OreCruncher

    ftb Random crash

    Did you update Inventory Tweaks? java.lang.IndexOutOfBoundsException: Index: 41, Size: 39 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at net.minecraft.inventory.Container.func_75144_a(SourceFile:206) at...
  12. OreCruncher

    Confessions of a Mod/Modpack Dev

    Punch cards :) Better yet - Punch cards, with FORTRAN. I'm that old...
  13. OreCruncher

    Confessions of a Mod/Modpack Dev

    Yeah. Render code can be touchy. Adding that whitespace can speed up performance. :)
  14. OreCruncher

    Setting up Game Goals

    Why not? :) Honestly. Sometimes you can get enjoyment out of building something without actually "needing" it. Sometimes the best answer is "because you can". :)
  15. OreCruncher

    Tech mods: Why have a power system?

    Don't forget XP. Exchanging it for enchants on an item in an enchanting table, or using to repair items in an Anvil. XP is produced by killing mobs, mining coal, etc. What it comes down to is perspective.
  16. OreCruncher

    Tech mods: Why have a power system?

    Yeah. I added rubble pile spawns to my mod to help offset that early grind. I don't think it is anything that breaks the bank, but does hit the gas peddle a little bit more. As for handling items on player death I use Dr. Cyno's Lootable Bodies. It sucks to lose items especially when a...
  17. OreCruncher

    Mod Feedback [1.8.9][1.7.10] Restructured Info/Support

    Restructured v.1.0.1 RETAIL released! Starting with this release there will be two downloads available. The first is the jar file itself, and the second is a schematic resource pack. In the long run these two can vary quite a bit and it made sense to split. Also it helps 3rd party content...
  18. OreCruncher

    Mod Feedback [1.7.10] Thermal Recycling Info/Support

    Thermal Recycling v1.0.1 RETAIL is released! It's been a fun and interesting process to get the mod to this point. Learned a lot about Minecraft and Forge modding during this process. Thanks to those that have installed the mod, and to those that provided feedback.
  19. OreCruncher

    Request Logging Messages

    I assume that the plugin author is aware of this issue and is working to fix it? Honestly that is the best way to address it. EDIT: NVM - saw where the plugin author said it was an "older version" and is unwilling to go back and fix his derp in 1.7.10. I think that says something about the...
  20. OreCruncher

    Those little things that irk you about Minecraft

    The nausea effect. Thankfully there is the No Nausea mod. (Some of us react....badly....to the gyrations on the screen when nauseated. From a health standpoint Mojang should do something different for nausea.)