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  1. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Hey folks! I am looking for a new name for the mod. Since the first release the mod has gained features that moved it pretty far away from the core precipitation modification of Minecraft. Weigh in with your thoughts and ideas at this link.
  2. OreCruncher

    Those little things that irk you about Minecraft

    I dunno about that. I have a Shelty that more than makes up for any canine that doesn't bark. To be more clear Mojang has a dog bark sound for Wolves. Wolves can make a variety of vocalizations, barking isn't one of them. Of course, wolves don't wander around with gray collars in the wild...
  3. OreCruncher

    Those little things that irk you about Minecraft

    Wolves don't bark IRL.
  4. OreCruncher

    Request Suggest mods for creation here

    I had similar thoughts, but by adding Ants and breeding similar to Forestry bees. Different species of ants do different things: * Harvester ants collect/plant crops within a radius around the hive. * Soldier ants protect an area around their hive. * Leaf-cutter/carpenter ants plant/harvest...
  5. OreCruncher

    Classfile for .. not found

    Whenever I run up against sandbox strangeness I do the following: ./gradlew clean setupDecompWorkspace eclipse build Cleans out dependencies, sets up a decompressed workspace, configures for Eclipse, and does a build.
  6. OreCruncher

    Classfile for .. not found

    Based on the output it looks like something is up with obfuscation. I suggest re-running the forge sandbox setup for your project and make sure it runs to completion without error.
  7. OreCruncher

    Request Suggest mods for creation here

    Funny that once I read your post I thought of Building TNT. Place it, activate it, and when it blows it builds a small structure.
  8. OreCruncher

    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Welcome to Dynamic Surroundings! This mod is based on the Better Rain mod by Wirsbo. Since he hasn’t been active I developed a mod based on what he has done. Versions of this mod are available for 1.7.10, 1.8.9, 1.10.2, 1.11.2, 1.12! You can find a Wiki for Dynamic Surroundings here. Features...
  9. OreCruncher

    [1.7.10] AgriCraft

    Instead of hemp grow pumpkins and get the seeds from those. IIRC 4 pumpkin seeds are worth 1 hemp seed for oil. Since a tier 10 pumpkin plant drops four pumpkins you get get quite a bit.
  10. OreCruncher

    Mod Feedback [1.8.9][1.7.10] Restructured Info/Support

    Restructured v1.0.4.1 Release now available! Release Summary Mob control! Block Enderman block griefing and block destruction caused by creepers. Adjustable values for increasing/decreasing global quantity of the different classes of mobs. Configuration option to block mobs from spawning on...
  11. OreCruncher

    Mod Ideas?

    I did not know that. Learn something new every day.
  12. OreCruncher

    Mod Ideas?

    For the red brick not referring to the Nether variant. Was thinking of the red clay bricks that are made using clay balls. As for the molten obsidian I am not aware of any recipes that allow you to combine different materials to create it. The ones I find start by putting obsidian blocks into...
  13. OreCruncher

    Space Energy

    I like the idea of broadcast power. Immibis is right - Tesseracts are a "been there done that" and having something new a novel would be cool especially if it makes a build nice. A further example is Immersive Engineering. Though it has machines/wiring that duplicate functionality of other...
  14. OreCruncher

    Mod Ideas?

    Hmmm....a repair modifier that runs on XP. Other thing I would like are smeltery blocks of different types. For example, I would love to have blocks that look like red brick. The other thing I thought of was making obsidian in a smeltery. Take the seared stone, combine with another melted...
  15. OreCruncher

    Request Suggest mods for creation here

    Actually, a specialized helmet that a player or mob could wear. Kinda looks like that hat with two beer cans strapped to the side with a straw, but in this case it would be two containers with hoses that hook up to the noses. On second thought, the straw could be optional, but then that would...
  16. OreCruncher

    Mod Feedback [1.7.10] Pathways Info/Support

    Pathways v1.0.1.0 is released! Release Summary FIXED: Online version check would sometimes crash due to string formatting CHANGED: Built against Forge 1614. Should be compatible with Forge 1448+. As with this or any other mod make sure you back up your saves before deploying.
  17. OreCruncher

    Mod Feedback [1.8.9][1.7.10] Restructured Info/Support

    Restructured v1.0.3.2 Release now available! THIS VERSION CHANGES HOW SCHEMATICS ARE STORED/READ FROM THE CONFIGURATION. Please read the installation instructions carefully before deploying! Accumulated Release Summary ADDED: Ability to read schematic configuration information from ZIP files...
  18. OreCruncher

    Mod Feedback [1.7.10] Thermal Recycling Info/Support

    Thermal Recycling v1.0.4.2 Release is available! Accumulated Release Summary ADDED: Shift right click with crescent hammer or battle wrench to break machines. Content will drop. ADDED: Seeds registered with "listAllseed" will be tagged as BROWN compost (AgriCraft). ADDED: Vacuum and Recycle...
  19. OreCruncher

    Request Suggest mods for creation here

    For me it's the immersive nature of the feature. I prefer game tweaks in a more immersive way.
  20. OreCruncher

    Request Suggest mods for creation here

    Since the topic of item magnets came up I decided to add a Vacuum enchant to my mod. The mod is licensed MIT so if someone wanted to take the code and adapt it to a standalone mod or apply it to potions, etc. they can do so. The calculations for item trajectory is based on the EnderIO magnet...