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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I'm confused. What does it want for the "Fluid Reward" part of the Fancy Dynamos quest? It says "Tank 0/1" and it looks like an Open Blocks tank, but I made some and tried to submit but it doesn't go. If this is a bug, I'll go ahead a stick it on the Github, but I might just be missing something.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Hmm... I don't know about all these gravestones I keep getting. You can melt them in an alloy furnace to get a block of iron. Seems pretty OP early game.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Found a bug. The Enderman heads that drop are from Ender IO. Hardcore Ender Expansion does not recognize them as Enderman Heads. This is still version 1.1.0. I think there was a recipe to swap back and forth in an earlier version but not anymore.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    If anyone else is tired of getting "Cloaking" when eating food, just go into the FlaxbeardsSteamPower config and change the Potion ID to 66. This will allow the well fed buff to take it's proper place.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Is there a quick config fix for the potion id conflict?
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    What optional list? Is there a text file somewhere I'm missing? I ask because something changed in 1.1.0 which is causing the FTB launcher to freak out, which in turn is causing horrible lag spikes of death. I've switched to using MultiMC, but even it crashes after a few minutes of play.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Could we get a list of the mods that are "optional" as in which mods have no quests so removing them would not break things too horribly?
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    ERROR: warpbook.zs:2 Could not resolve <warpbook : warpbook> I get a couple errors like this ever time I log in to the map which seems odd considering warpbook was removed from the pack.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Hmm... When I eat I don't get the well fed buff? The configs say I should get it.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Yup. Somewhat less than ideal, I feel. I disabled Journey Map. I'm accustomed to Mapwriter so I just use that. The amount of reward bags from quests seems a bit insane. Why do we need 2 or 3 reward bags from practically every quest?
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Found another snag, hopefully you already fixed it. In Mechanical Technology the Advanced Energy quest can not be completed because you do not "craft" biofuel, it is made in the crusher.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    This is caused by having BoP in the pack and not selecting BoP world-type when generating the world.In the Inituin section, quest Terra & Stone can not be completed because it is a crafting quest and you do not "craft" the Raw Gneiss you smelt it.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, tin seems to be the thing I lack most. It is just *wrong* to look for ores above y=64, but it seems that is where the tin lives.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh, I've played with Hunger Overhaul and Spice of Life quite a bit this year, so food is not a big deal. Especially with Growthcraft. I made one apple tree and I have more apples than I can eat. In fact I made a Pam's apple tree and the Growth apple tree and in the time I've gotten 2 apples...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I did find a few sheep but haven't explored too much. Been establishing a farm and preliminary mining cave and just realized after the first night I have not seen any hostile mobs spawning and I didn't figure out how to make charcoal for torches for about an in game week.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hi guys. I just discovered this pack last night so I don't have much time in. I'm using v1.1.5 and no vanilla mobs seem to be spawning. Not in caves or chasms. Not on the surface at night. I usually play on Hard, but switched to Normal to see if it made a difference. None I could see. I'm...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Mob heads are for fireworks. Fireworks are for SPAMR ammo.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yup, the jetpack armour was disabled for this pack.