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so after playing a little of it, I have to Recommend Divine Journey. it's a 1.7.10 "Expert" pack similar to FTB infinity evolved of Project Ozone 2. however, I think it's superior to the previous two for a couple of reasons. For starters, it has a larger emphases on exploration, most notable in...
so anyone remember last year with the april fools snaphot, AKA the trendy update? yeah, could someone please add the VR goggles from that to a mod? maybe with some added functionality, such as creature stats, creature locations around you, maybe some maching that can edit the games terrain based...
for early game, AA coal generators produce a whopping 180 RF/T, compared to the average 20 or so RF/T of other coal generators. but other than that, yes, canola is great early game, giving 100 rf/t, and is decently easy to automate early on
oh, and if you don't want to deal with torches or other sources of light, an eye of ender and 2 glowstone will add the "glowing" modifier which makes the tool place a light source if it gets to dark at the cost of durability
qhat pack are you playing? if it's anything in 1.12 then growing them with a few garden cloches will be the best bet, keep in mind they're bing nerfed by 50% though
maybe input the fluid cans into an ender IO tank and then import empty bottles to be filled?
what exactly does that do? id it's grass shearing you want, use the horn of the wild from botania
copper/mending moss combo is an incredible asset to your tools, copper generates more exp while mining and even gives 9t from simple blocks such as dirt or stone, and the mending moss turns that exp into durability
also, don't forget about embossment, if I recall correctly, it basically allows...
let me think here... nothing off the top of my head really, mind you prior to 1.10 I never got far enough into a pack to anything, although I am waiting for ender IO for 1.12 so I can try making an iron farm using Rustic ironwood trees
Well for starters it would be better to farm Tech reborn rubber trees, all logs can produce sap as opposed to the highly random sap points of ic2 teams, I would try to have a bunch of mechanical users stocked with 1 TR tap along each face, possibly repeating