Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. A

    Recent Events Discussion (RED) Thread

    I'm not sure if I'm going to switch channels off, or keep them on... probably off. For me they weren't difficult to figure out - It's not that the network takes more "intelligent design", you just shove p2p networks everywhere, and that just required more cable. With cable being more expensive...
  2. A

    [1.7.10][Public] MechanicalTitan Pack

    ah, I knew tools leveled up, but I didn't know the mining level went up with the level... The more you know... Thankyou. Edit: pickaxe levelled - It got silky... yay slow pickaxe:(
  3. A

    [1.7.10][Public] MechanicalTitan Pack

    I'm really stuck right now... I thought bone and flint tools were supposed to be able to mine copper level stuff, so from there you progress up. Even the materials & you book says flint is supposed to have a mining level of copper, but the tools in NEI and the one I made only have a mining...
  4. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yes, high oven too. There's discussions about it some pages back
  5. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I did say the reactor was probably the only way to run a laser at a reasonable speed (something that can compare with a sieve), and it wouldn't be laggy. Not sure about heated redstone, at 320rf/t you'd need 50+ of them to run a laser drill at speed, at which point they might start causing fps...
  6. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Nope, the right click is triggered by putting an item through the block gate, so if you have no items, you get no right click. Not sure if you can use a dummy item to keep it right clicking though, but for 1 extra dust/gravel/whatever, it's not a big deal. I haven't ever heard of being able to...
  7. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    In the case of the laser drill, it's the power source that creates the lag. Furnace-type generators need tree farms. Reactant dynamos with mob essence require a mob farm, so do TNT generators. Biofuel requires normal farms. In the end, the chain of getting power to the laser drill to run would...
  8. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok... maybe I'm paranoid then, or over-cautious. I usually see problems and fix them before they crop up - that gets out of hand sometimes. When I'm not overtired and have some spare time, I'm re-watching videos and testing things...
  9. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    depending on the setup, leaving the lever on may override the redstone pulse that would be leftover from the loop - which would stop it, maybe the switch is reversed?. It depends on if you use "on high pulse", "on high signal", "on low pulse" or "on low signal" (or some combination) and how...
  10. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If the intention is to save power, then in terms of materials per RF, I think it's safe to say sieving trumps the laser drill. If the intention is to cause less lag, or just run things slower, I think sieving still wins. I don't actually run my sieve on a 1-clock (like most people do with sfm)...
  11. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    To be honest, I think if you're farms are running so fast they start munching at RF, you need to restrict their power supply (via leadstone cells probably). I use pulverisers, and an SFM sieve - but I don't run them full time, there's just no need - I've got more resources than I know what to...
  12. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    1000rf/t.... wow... someone needs to turn off their lights! seriously, how can you be using this much power constantly... I have 6 furnace generators atm, and they satisfy all my power needs, except the mob farms which power themselves. I don't get how maintaining generators can get to be a...
  13. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Don't forget to cover the pit....
  14. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    With mobGriefing off, my first thought was creeper cannon... I wonder If a safari net launcher launching creepers makes them explode.... hrm...
  15. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hrm... Don't know whether to consider exploit, or ignore because want... will you enlighten us?
  16. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I know, I was asking if that was the machine Hexerin was remembering I did see that post before, but it sounds implausible. Has it been verified? Might try to test it myself...
  17. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The terraformer from IC2?
  18. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    tried ice before, it didn't seem to have an effect. Though I haven't tried it since 1.1.2.1
  19. A

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, but it uses redstone and water - neither of which is in huge supply, even though I have a renewable source of both, each is slow. btw: I know about witches, haven't got a villager as of yet, and I'm not sure I want to use a witch farm either way. I'd prefer to capture one in a safari net...