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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Jason, is there any use for ExtrabiomesXL Cracked Sand? I sometimes seem to acquire large amounts of this whilst digging out an ore vein. It would be nice to actually have a use for it and with GregTech there's probably more than a few processing options that could be made available, not that...
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    Open 1.1.0: Error in CHAT when loading skyblock map.

    Version: 1.1.0 What is the bug: When I logged in, I got the following error message regarding Thermal Expansion.zs - does anyone know what this means, and do I need to do anything about it?: Cheers ... BrickVoid Mod & Version: Paste.feed-the-beast.com log: Can it be repeated: Known Fix:
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My bad, here, let me edit my post ... Cheers ... BrickVoid
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To get the slime balls, just place a Pam's Harvestcraft Fish Trap in water and place bait in it. You get a Jellyfish caught in it occasionally which when placed in a crafting grid gives you a slime ball. The other way is to figure out where a nearby slime chunk naturally spawns and go down...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Now you've gone and done it, you've made me actually start paying attention to this thread again! :D The point I'm trying to make is that GregTech will most likely function on the first item in your inventory that an inventory scanning function written into code for the soldering iron comes...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You argument that ingots of metal in Minecraft are "whacking great big bars" does not hold any weight, especially considering that a lot of mods commonly use metal ingots of some sort in a crafting grid to make even the most basic component. In other words, you have only yourself to blame for...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I normally dig into a mountainside or hillside and dig out a series of 11x11 rooms. 11x11 is a little bigger than 9x9 but allows for almost perfectly symmetrical torch placement 2 spaces apart on walls/floors so that the stone or cobblestone floors look evenly lit, it's a small OCD behavior I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay, I might give that a shot then. I do have a few options then. By the way, I actually noticed quite a few magnetite veins around, but I never noticed the smelting to iron showing up when I checked them as usual. Maybe I'm blinded by the complexity of this modpack or something so it's...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Heh, I thought Jason heavily gated transmutation research in Thaumcraft? How hard is it to actually get to metal transmutation anyway? Cheers ... BrickVoid
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That would be a lot easier to do if I didn't have to take into account the amount of red/black granite I might have to dig through. They're not easily broken unless you have a pick of the appropriate level. One reason I go hunting for loot is the chance to get any Iridium Ore or Dark Iron...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is it just me, or is anyone else having a tough time finding iron? I wanted to build a steel Railcraft boiler, simply because that seems to be the one ingot type I can find in loot chests. Hang the efficiency, or lack thereof, if I'm just not finding iron in caving or mining expeditions I may...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I guess I scooped quite a few of these up, in my latest map I'm currently playing on, I have about half a dozen of these! :D Not that I'll miss getting them all that much, they are just handy to have around, because they already were quite a rare spawn. :D I do not, however, see any reason...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you really want to know - and get - what mutations are possible from a bee, you want to get the Advanced Mutatron which unfortunately is not in this pack right now. But if Jason would add it, you could simply pick your desired bee mutation from the available ones. *sighs* I really wish I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thank you for the reply, I will investigate further next time I come across some. Did anyone see my post on the Tina and Coppon plants? I'm not seeing those exact names, just some similarly named ones in NEI, and don't know if that's what I should be after. Cheers ... BrickVoid
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If oil is a completely virtual block, why does GregTech add Oilsands ore in worldgen? :D I have actually come across this ore whilst caving. Would like to know more about it. Cheers ... BrickVoid
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What do you do to get these plants? I don't see anything with "tina" or "coppon" in the name, only "Cyprium" (Copper) or "Tine" (Tin) when I look in the brown colored bags with a seed on them in the tab labelled "IC2 Crop Breeding" on looking through NEI. I do know one thing, though, I'm...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm trying to work out the math needed for a 3x3 Solid Fueled Boiler Furnace array, and the calculations for the amount of bronze required for the Bronze Furnaces that go into the boiler fireboxes are saying I will need a minimum of 220 bronze ingots. Does anyone with experience with solid...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Does this apply to the option in question from Endercore? If this does exist I keep missing it. I have seen only regular config options regarding keybinds, if this is in a blatantly obvious place, i probably would miss it by a country mile. :D Cheers ... BrickVoid
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I realize this probably makes no sense, but that 's the best typo I have seen from you so far! :D "On" should be "off" in that sentence of yours. You just implied you wanted me to force Jason to turn something on that he already has on anyway! :D Cheers ... BrickVoid
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's the best I can do considering the config option is stupid. If you disagree with that, fine, go flag my posts. But don't flag me just for having an opinion of a certain config I know can be configured properly. There isn't any point in rewriting it to be more or less civil as I am...