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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, it should be achievable whenever I feel tired of mining veins up by hand. I feel as though I should go off on my own tangent and unnerf the Ender Quarry and QED recipes. This is so that I can get somewhere mining ores I'll need without having to wear out my mouse. I did want to know...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Explain what you mean? I don't get it from looking at the recipes, maybe I'm looking at a bugged recipe or something. The recipe for molten Enderium says 88EU/t - that is only an MV era machine according to the GregTech tier system for it's own batboxes. If this Ender quarry really is so...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay, I might not need to try it, I went on an exploratory trip to find some caves or more tin, and found a nice Tin vein in one of them. Hopefully it'll be enough to get past the Steam Era and into using an Ender Quarry to mine some more tin up from veins or wherever it's hiding. I have got...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Interesting, I notice the countblocks command on that page, does that work for GregTech ore blocks or is it better for vanilla or modded ore blocks? If I could use the countblocks command to find how many tin ores are within a certain radius of me, that could work to find the veins. Cheers ...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The re-create option gives me an option to revert to a backup of my world. I wasn't sure exactly how that would work and didn't want to mess with getting my current world backups corrupted because I reverted to a previous backup. I don't understand the backup system in this modpack at all, so...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I tried duplicating a world once, the terrain generation wasn't the same. I'm not sure whether this is due to how ExtraBiomseXL works or whether I mistyed a digit in the seed information, but the same modded biomes weren't there. I might give it another shot, see if terrain generates the same...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I looked in that, and I just now noticed something in the entry for tetrahedrite: I:RandomWeight_70=90 Is that supposed to be like that? All the other entries have the randomweight_x (where x is a number) equal to the number on the other side of the equals sign. This entry, though, is...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Metal resources? At the beginning stage of the game I don't have a lot of metal resources, especially not those gained from processing ore. If I do get resources, of any description, that can be used to make a pick, it's usually from worldgen loot chests. That basically means I would have to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Argh! I can see this method of mining is going to be rather slow and painful to use. Even digging shafts spacing them out at 3 chunks apart (that is to say, dig a hole, skip 2 chunks, then dig another hole), which seems to work to find different veins, it is going to eat through resources for...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A retextured resourcepack for the GregTech ores that appear in the vanilla stone generation would most definitely be worthwhile. It doesn't seem to be a problem finding it if it spawns in red/black granite. I usually look at WAILA so I'll see if there's a block that's not stone underneath me...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Likewise, I don't play Amplified terraingen, because whilst it could amplify the vanilla biomes to increase the chance of tin spawning in Extreme Hills biomes, the sheer vertical drops from the transitions in amplified to ExtraBiuomesXL non-amplified are expensive to navigate! :D I also seem...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Use paste.feed-the-beast.com/ to upload your log and paste the generated link of your log here. It will also enable you to avoid the annoying smileys in your paste or having to surround it with "code" tags. I've edited your quoted post to demonstrate how this works. There is a function on the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    "Dig them approximately every 3 chunks" ... Does that mean dig in the first chunk, skip the next two in the x or z direction and dig in the chunk after that? Or something else entirely? Cheers ... BrickVoid
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think I've asked this before but it's scrolled off more than a dozen pages back by now, can someone highlight how digging holes for ores works again? Also, please define the "center" of a chunk, since chunks are 16 tiles wide, the center of a chunk would be at 8.5 so do I dig in the top left...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just started getting over this flu I caught recently, and I'm not seeing any diamonds generating in the underwater Abyssal Stone structures. I'm guessing this is because I recall that Jason changed worldgen for Abyssal Stone to be higher. Is there anything else besides Dark Steel or Iridium...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    When will the next release be out? It would be nice to try this modpack again, with the toned down Cockatrice spawn rates. Right now, though, I'm recovering from my cough germs, so will probably try to get ahead in my current games I'm playing. I am a bit slow at modpack progression anyway, I...
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    [1.7.10] Another Way To Start v 1.2.9 - Step-by-step fresh survival! [Stable] [250+ Mods]

    What hostile mobs can I expect to run into whilst exploring around this modpack's terrain generation? Are they easy to deal with on the first Minecraft day? I'd like a challenge of sorts but don't like getting swamped by zerg level 10 bosses the minute I leave the spawn area. Would be nice...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Is there a good early-game weapon I could easily acquire? Or should I go looking or mining for good old vanilla weapon materials? What armor is a good early-game armor to go for? Cheers ... BrickVoid
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I just tried this modpack, and before I got very far into the first day, I got attacked by some Fairy-like creatures. I also got attacked and kiled by something called a Cockatrice. Is there some reason the teleporter failed to teleport a sword or ranged weapon and ammo of some type when it...
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    Open 2.5.0: Issue with voiceovers in Skyfactory.

    Version: 2.5.0 What is the bug: These are totally ruining my normal Minecraft play experience as I don't "roleplay" - how is it the FTB team missed putting in an option to have them turned off or disabled? Cheers ... BrickVoid Mod & Version: Paste.feed-the-beast.com log: Can it be...