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  1. N

    [1.7.10] Shattered

    Ah *hides* Well usually I don't use these recipes, I just found only very little bauxite so far to tried to make the best out of it (for the 5 blocks for my cross breeding). Else I never would have noticed it, heh ^^" [edit] It's still fine, since you can change the ingot with the smeltery :)...
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    [1.7.10] Shattered

    One more little recipe-overlooking (no wonder with the dozen ways of processing and hundreds of items ^^"): - Bauxite-Ore and Cinnabar into the induction smelter created immersive engineering aluminium. (same recipe with rich slag instead of cinnabar is fine, makes ticon aluminium, only with...
  3. N

    [1.7.10] Shattered

    You know, you could have taken the stuff from double-chest back home without the quarry. :D With the chest in the picture it looks like "I just wanted the chest" *grins*
  4. N

    [1.7.10] Shattered

    Ah thank you! The one mod that totally slips my mind these days, havn't used it in ages since it always felt too easy/powerful to use *laughs*
  5. N

    [1.7.10] Shattered

    Nightmare describes it well. I swear as soon as the animals just see in your eyes you want to get them on a leash they run for every impossible place where you need to dig them out first. Like "Nooo you don't get me!" *grumbles* ^^ Happy to hear that. Then nothing stands in the way of my farms...
  6. N

    [1.7.10] Shattered

    Phew, this really was a challange with all the void-holes and hills. My main-tunnel through the island already paid up for this: [edit] One question: Is any there anything that stops plants growing without direct view to the sky or is something like that planned? (not sure if that was part...
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    [1.7.10] Shattered

    @twisto51 You're right, looked wrong that it's charcoal dust instead of coal-dust. The result is the same though, even with charcoal-dust it gives me the gunpowder as crafting-result. ^^" @Golrith Happy about z-tones coming in. Noticed that the mutagenic soil seem to get bugged rather quickly...
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    [1.7.10] Shattered

    Did a few more tests, if biome is important for the soil (like too cold, too hot) if BoP biomes may cause a problem for the mutagenic soil, different heights. Went after all the creative testing in my own map again and crafted some and it seems to work fine. So really can't find a reason why it...
  9. N

    [1.7.10] Shattered

    Tested in a creative world aswell. Now with every none-nether seed (so all the metals and gems) and all seem to work fine in 1.0.2. Tested with forgetting the blocks of ressource underneath but it only changes the tooltip to "cannot grow" instead of breaking the plants. Might be weird to ask...
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    [1.7.10] Shattered

    Not sure about the newest update (still not out :( ) but I just tested it in the 1.0.2 version with Ferranium (Iron) and Restodendron (Redstone) and all seems to work fine. So if in the newest version there is a problem that might really come with a mod update.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah guess I have to hope to be in the right biome then (plains is good enough I hope). Last time I used them it was a quiet dry biome and there they're horrible slow in producing water. ^^" Thanks for the hint about them and LV-stage. Just entered it and guess will stay in it for a while. (that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As more as I read here as more I get worried, heh. Exploding bases, exploding machines when you use the wrong tool, so many things to consider to not waste too much ressources which you need later... which probably will make my head explode at some time *chuckles* Everywhere explosions! :D But...
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    Mod Feedback ChromatiCraft questions and suggestions

    Another weird question, and it's pretty much a "Yes" or "No" answer I hope for (trying to avoid spoilering me too much, heh): For base-planning and especially the planning of the main-repeater-line to connect everything you need: - Are there more than 4 structures (including a possible...
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    Mod Feedback ChromatiCraft questions and suggestions

    @Rewyn Ah, learned something new again, thanks! Never even thought about trying to use rotarycraft fans on them to see if they can be automated ^^" I know the book says it, but the chance for crystals is really slim. In an other modpack with Chromaticraft I once had a chunk full of crystal seeds...
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    [1.7.10] Shattered

    My way was actually the railcraft rolling machine but only to be able to make steel plates. I kinda rather wanted to use 32 iron in the smeltery than 32 steel. And once I had the rc rolling machine I pretty much only used it to make 4 steel plates (out of 8 steel) for the plate-mold for the...
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    Mod Feedback ChromatiCraft questions and suggestions

    For crystal-farming with the crystal-seeds: Reika mentioned once that the plants are mainly for decoration/aesthetics and are not really meant for actually farming crystals (that why the chance to get one is so extremely low and I guess we can be happy that they actually do have a chance for...
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    [1.7.10] Shattered

    Ah yes, that was it, built this bridge right aboth one. Thank you for the hint. Good to know that you have to be careful with them. Air Quality is still the one thing about enviromine that really confuses me from time to time. Guess I should plan a little garden down there. :) [edit] And...
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    [1.7.10] Shattered

    Are there any kind of "gas pockets" or something like that? I usually don't have any problem with the air-quality of enviromine, spending quiet alot of time around y level 20 now building through little parts of the island and building bridges. But there is this one place now that decreases my...
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    [1.7.10] Shattered

    Suggesting recipes is a problem, since most stuff for early game is already in other ways in. So to give a clear answer about it: I think adding an other, very inefficient, recipe for dirt and remove the rot-mechanic would be best. Because especially early game it's only messing up your...
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    [1.7.10] Shattered

    Guess I would need to make a mobfarm under the jungle then. But for now I'm luckily fine, now that I found redstone my progress speeds up again. Next plan is to actually begin my base... still sitting in my "push everything together just to have it"-base *chuckles* Alot of plans already... but...