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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    That's a different problem - players can always spam any kind of flower / low yield device with bad server effects. This is usually offset by having a steeper "power" curve in the mod: Look at IC2 - whatever else you might say about it - water mills can provide starting power - and you *could*...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    No. Botania is about things called flowers, that have none of the properties one would expect of flowers. Except, nominally, being modeled after them. But they don't grow. They die. There are no seeds. And they need complicated redstone contraptions to do anything. Do they need the sun? Water...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    Perhaps it is my general approach to breeding, but each new species queen I bank, and never change her again. So I always need a fresh (rocky usually) princess to first cross breed with the excess drones, then mutate, and then produce a few drones of her own. I don't keep excess drones - I keep...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    The gendustry mechanic is too simplified - once you have isolated the DNA for a trait there is a 100% success rate at applying it as many times as you want. If I was to propose 1 change for base forestry it would be to change the role of the drones - and to change the role of "death". In RL...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    I was referring there to the fact that you can't practically automate the production (and re-deployment) of passive flowers. And I consider the passive flowers the only acceptably aesthetic flowers to use. (As it is, the water and lava based flowers should work like sugarcane, and require the...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    Regarding botania - I don't like it post nerf because I don't like fiddly things I can't automate. It sells itself as a mod about flowers. Its called botania FFS. And yet, when I have a field of flowers, I expect to come back and find more, not less. The only flowers that can actually be used in...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    The problem with Big Reactors is that there is not that much too them. People either fill them with Cryotheum, which is simply the best coolant, moderator and absorber. Or Diamond. Because Direwolf20 once did. And despite being a rotten coolant, moderator or absorber, it works too. Graphite -...
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    Why is jarmodding not supported in ftb 1.6.4+ ?

    The ftb launcher, vanilla launcher and multimc all have the concept of a profile folder. This folder ( it has mods, config, saves etc as sub folders) can generally be copied between launchers without issue as long as the profile in the destination launcher is using the correct version of...
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    Why is jarmodding not supported in ftb 1.6.4+ ?

    I take exception to this statement. While - especially on these forums - we are familiar with forge and forge mods - there is a large eco system out there - mostly invisible to the forge using community - of people writing and consuming "non forge" mods. Some because they believe forge to be an...
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    Why is jarmodding not supported in ftb 1.6.4+ ?

    Practically, jar modding has been deprecated because the forge has already modified all the classes, so you don't have to. Consequently, any class files you change is more than likely going to interfere with forge and break some forge mods.
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    It won't make a difference as they are already capped at 2000mb steam/t - but really if this change was considered, it would ideally be by making the reactors consume less water per mb of steam produces with the actual steam output being the same.
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    If theres going to be a Big Reactors with a new developer - perhaps they could consider tweaking the maths a bit to be less ... stupid. I'd like to see designs where a choice of moderator matters and its not just Cryotheum everywhere. Also, energy capture plays too small a part - people don't...
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    Forestry basic concepts (complete noob warning)

    I must be thinking of the die quickly frames from the "other" addon. So many damn frames, so little documentation. I had the same attitude about Alvearys - until I first built one.
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    Forestry basic concepts (complete noob warning)

    That got out of hand. I had to stop. Re the frames in apiaries - I really left that out as skyblock beginners will have no access to the "murder bees quickly" frames that are so, very, useful - but require looting of stronghold libraries for early game variants (not available in skyblock) or...
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    Forestry basic concepts (complete noob warning)

    Beginners Guide to Forestry Forestry has basically 3 branches that you can go into without worrying about the others: * Automatic Farms - for the automatic production of vanilla crops / modded crops. * Bees - to get an infinite supply of certain end game materials. * Trees - to get an variety of...
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    [HELP] Water source

    Or, you know, you could put the setting back and actually try the modpacks way of making water.
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    1.10 unstable Aluminium (or lack thereof)

    No mod should add "aluminium ore" to the worldgen as there is literally no such thing. The closest there is is Bauxite, that is processed to produce alumina, that can be processed into aluminium. Lots of electricity should be involved - you don't smelt bauxite with heat.
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    Better mox-fueled reactor design

    You can fit the same idea into 5 chambers: 090C090C0C090C09001409140A0A14091400090C0A05050A0C0900090C0A05050A0C09001409140A0A14091400090C090C0C090C0900 A nice design with a base efficiency of 4x - so its a nice reactor for Uranium too. I havn't yet seen a MOX design with a base efficiency of...
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    Better mox-fueled reactor design

    http://wiki.industrial-craft.net/index.php?title=Advanced_Heat_Vent - vents 12 heat from itself, does not draw heat from the hull. http://wiki.industrial-craft.net/index.php?title=Component_Heat_Exchanger - does not vent heat or draw heat from the hull. Simply balances the heat of surrounding...
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    Better mox-fueled reactor design

    This reactor ( 21p7etbyby1wu5bd0l22d820x5seqstffvs848spmzej6k14a0u45719cgpr5udohkak1wo49ndatc0 ) annoys me at a fundamental level. It is a fantastic example of something that can only have been bred using a genetic algorithim: Completely asymetrical, one out of the 7 fuel cells relies on reactor...