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    How would I stop my friend spawning in items?

    If he does it in a way the other players don't even realize it, why do you want him to force him to play the game how you want? Then don't act like a child and let him play the game how he wants, not how you want.
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    Monster: Things that should be disabled by default. Your opinions

    Why would you build a pipeline over a long distance and even have to chunk load it all? Build a railcraft track with an anchor cart and you are good to go to go as far as you want without hurting anything. To me it doesn't matter how expensive something is, because resources aren't limited and...
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    Monster: Things that should be disabled by default. Your opinions

    Teleportation of anything (energy, items, liquids)
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    Wrath Lamp - your experience or alternatives?

    I don't want to derail this thread, but in this case I can't resist ... what an awesome base. Normally the "overpower" bases are really ugly to look at (what's up with this 9x9 cuboid obsession?) but you have built an awesome looking and still extremely powerful base, very well done, although I...
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    What do you Think is the Best/Most Useful Item/Block/Multi-Block Structure in FTB

    I don't understand how a whole ME-system is a item/block/multi-block, when it's basically the whole mod? Same with "Tinker's Construct", it's not a item/block but a whole mod. item: stone pickaxe, you can bypass the wooden pickaxe with a creeper explosion of stone, but to let a creeper explode...
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    FTB Unleashed novice, need help with mining, power generation, and what to do next

    Imo 64k cells aren't resource efficient, I would rather make 3 16k cells and a couple of jabba barrels with storage bus for the items you have a lot (cobble, sand, whatever). That way you have 3x the space for different items with only a marginal addition in power usage.
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    Ask a simple question, get a simple answer

    Ofc I forgot to mention I play the monster pack. :rolleyes: I will look into the windmills, haven't tried them yet. They are only for IC2 I think? Tbh the reason for my need for MJ is bc I want to start with the bees and binnies machines need a lot of power and my initial route to the "fuel...
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    Ask a simple question, get a simple answer

    Can someone give me interesting ideas for EU and MJ/RF power generation? I started a new world and try to find new ways to get things done, but for energy production I have problems finding alternatives. I built too many tree/wheat farms with boiler/generator had probably in every a world a...
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    The slightly overdue updates

    Nice, would be interested in what has changed with ore gen.
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    Effiecient way to collect diamonds in D20 1.0.12

    TiCo hammer with silk touch and RotaryCraft extractor -> 5 diamonds per ore = stack of diamonds in couple of minutes ;) Hammer whatever you want, my OP hammer is cobalt-steel-cobalt with thaumium handle, silk touch and 4x redstone. Better bring some bags to collect the insane amount of blocks...
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    direwolf20 1.6.4 Automatic LZH replenishment

    It's the fuzzy buses.
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    Getting started with rotarycraft

    True, to be honest we are getting a little off-track, but I wanted to just not exclude a possibility of a more than 2x output, because if it would require a whole factory line with growing cost/difficulty at the later stages, it could not only be awesome but also in balance with other mods...
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    Monster, Horizons, and Magic World 2 Updates (1/28/14)

    jk, the risk of a reset was mentioned from the beginning, so no problem ;) edit: So a reset is only to have a clean worldgen and it won't break anyting if you use your old world?
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    Getting started with rotarycraft

    I would rather have the mod creator realize their vision for a mod, than to prioritize compatibility and abandon some unique ideas.
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    Getting started with rotarycraft

    It can't be that overpowered if you look at how many people use TE3 and how many use RC to process their ores. Just wrote a couple of paragraphs, but don't want to derail the thread with my ranting about mods/balance and how well the beta to 1.25 days were, because I'm sure I cursed about a...
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    Getting started with rotarycraft

    I have to disagree. If you say every mod should only double the ores, why not just scrap the hole thing and make 1 ore = 1 ingot like it was intended in vanilla? With the TE magic blocks there isn't a challenge or expensive to make a fully automated ore process. Like the MFR creator said, he...
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    Getting started with rotarycraft

    Yeah the grinder can grind the ore in 3 flakes which you can smelt. I looked it up and it got implemented in v11 (Dec. 24) at which point I was already past the ore processing so I didn't realized it changed. Good start although I would say grinder alone to 3x ores is a little overpowered, I...
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    Getting started with rotarycraft

    You are correct, the grinder grinds ores into 3 flakes/3 ingots (v14). You just made me feel pretty silly, but a good advise for op. :(
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    Getting started with rotarycraft

    Shaft junction joins/splits sources and it doesn't need lubrication, also bevel gears (direct force in another direction) and shafts don't need it. Only gearboxes (more rad/torgue) need lubrication. Yes you could put down hundreds of these, but then it would be easier to just make a lot of...
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    Getting started with rotarycraft

    It's your choice if Ender Lilys are ok in this case, I find getting Ender Pearls so annoying, i gladly would take them. ;) As a replacement for the CVT with belts, you can use gearboxes, but it could be possibly that you need different ratios (depends on the power source) or multiple boxes and...