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    A lot of oil spawned in my world.

    It was removed because the design of the table was not really well suited for such items. The old code was basically broken and filled with dupe bugs. Fixing it properly would have turned it into a carbon copy of the Advanced Crafting Table (laser table) and rendered a really cool mechanic even...
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    Chunk loading OFF for quarries ?

    Set mining to false in the BC config?
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    The simplest item distribution

    Tubes are a bit iffy. All the blocks that connect to tubes cause full block/render updates constantly and the routing calculations aren't exactly cheap. And god forbid you get a backlog of several millions items stuck in the tubes. Pipes are pretty good these days, they are a safe bet. Reliable...
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    1.5.1 Beta Pack: Are U Looking Forward To It?

    Nerf to wood planks? That's news to me. Where did this rumor come from? I've seen it spreading all over FTB, but I certainly didn't start it.
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    The simplest item distribution

    That little color change on the Filter? Yeah, that's 100x times worse than an item in a pipe. That's a full on block update, forcing a complete re-render of the mini-chunk and possibly a resend of the entire chunk data to the client. Every time the texture changes. Also of note, overflow and...
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    Ask a simple question, get a simple answer

    You'll notice that all my world gen spawns in very specific locations. Now ask yourself, how are you going to travel between those locations? See, reason to the madness!
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    Trying to recoup materials spent building.

    If they are Iron, toss them in a Blast Furnace.
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    Buildcraft and Forestry - Liquid Tank Size

    Because there was never any reason to change it?
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    Xycraft Multitanks and Lag.

    That's been fixed for ages, we put a lot of work into optimizing Buildcraft over the last 8 months or so. I know someone mentioned liquid pipes on the edges of a chunk window causing lag, but that's probably IO lag from loading/saving chunks constantly because MC insists on loading chunks...
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    32x [32x] JohnSmith Technician's Remix

    I don't think those are mine.
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    Xycraft Multitanks and Lag.

    Redpower Microblocks have Tile Entities, like furnaces and chests. They don't tick, but they do add extra overhead, and the getTileEntity() call that all the block methods are required to do isn't exactly cheap. Fill a chunk with Furnaces and watch your server keel over. ;) That said, a lot of...
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    Xycraft Multitanks and Lag.

    Stuff like flowing liquids and texture updates (basically block updates) can cause an entire chunk to resync to the clients and rebuild the render cache for that chunk. That's a lot of overhead for both the server/client and network (and the reason the 1ms>timers and RP in general lag so much)...
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    Buildcraft and Forestry - Liquid Tank Size

    Personally, my displays are a odd number because the bars would look odd otherwise.
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    FTB Central Mod Permissions

    Someone should of told me about this thread weeks ago. It would of saved me some work replying to all those PMs. Railcraft can be used in FTB Third Party Modpacks under the following conditions: You must follow the guideline about which releases you can use. Basically that means you must wait...
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    KenCraft Mod Pack Permissions

    KenCraft has permission to include Railcraft, provided they continue to abide by the restriction listed in the Railcraft License.
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    BEASTCRAFT [SURVIVAL] [WHITELIST] [HARD RECIPES ENABLED] [MINING AGE] [WORKING CHUNK CLAIMING]

    BeastCraft has permission to include Railcraft in their pack, provided they abide by the restrictions listed in the Railcraft license. Have fun. ^^