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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    The problem for botania was as simple as people relied too heavily on Passives and didn't try anything else... and they lagged servers, looking at you mass hydrongena farmers.
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    the change was the removal the use fortune on the plants to get more seeds back so instead of cultivating more plants from a single you had to recraft the entire seed. It doesn't sound bad for tier 1 crops, but tier 4 crops it is a nightmare. since it works off powers of 4 you need 4 to the...
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    Mod Feedback [1.7.10] Flaxbeard's Steam Power (Latest 0.29.3)

    I haven't used this mod in a while, did it ever get the ability to integrate with other mods that have the steam production? Because I found it very annoying how self-contained and unconnectable it was. I'd like to hook up Steam engines from other mods, or use it's stream to power other things...
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    Early enderpearls?

    The only time a config change does NOT need a restart if if it can be done with a command, like Switching from normal to expert mode and back.
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    I will defend the hell out of the Botania design choice as it has literally no lasting impact on the grind or speed of progression. I will not defend the change to Magical Crops which DID impact the grind and speed of progression, by a LOT. there are 2 sides to this and this is how I see them...
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    Early enderpearls?

    Withers drop Division Sigils, it's supposed to be a Post-Wither thing, Reward bags ruined that.
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    There is a function in Botania to turn those flowers into displays if you want an aestheticly pleasing flower that doesn't decay.
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    One could argue there was no true incentive to do anything but upscale passive flower farms before, your argument is flawed. Endoflames are only the Simplest things to automate, but for boat loads of mana you want Munchdews with a "tree farm reactor" or a Kek in a "cake reactor."
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    Can't automate Botania? You have a funny way of automating things, I've done it with vanilla redstone. Botania just takes a tiny bit more effort, you will get better mana yields if you just automate a dropper over some endoflames.
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    Early enderpearls?

    It depends on the pack, for Skyblocks I make a long and narrow 3 tall dark room and swing a sword at everything's feet. If the pack has Essentialcraft 3 i use a Mithriline Furnace to turn blaze rods into ender pearls (this can be made even faster if you have Immersive Engineering plat press)...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    TBH the worst offender of turning a mod into a grindfest is Magical Crops, removing seed multiplying with fortune and leaving no real way to multiply your crops outside craft more made it sooo tedious and monotonous. I've migrated over to the less OP and less grindy Agricraft because that MC...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    really the Botania change made the least difference, only people who didn't care about lag central made massive passive flower farms mostly consisting of Hydrangeas. It didn't slow down progression in the slightest, in fact my own progression sped up when I realized It was more time and resource...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    The problem many people have with big reactors is its "too easy" to get lots of power for minimal effort my problem with it is the lack of renewable resources without adding in magicrops or something along those lines. And at that point if you do add in a renewable way to get the fuel it's WAY...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    The botania nerf is perfectly reasonable, it's pretty easy to move away from passive flowers after just 5 min of botania, with vanilla redstone you can pretty much automate Endoflames. Here's a simple botania automated ore production line
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    [1.7.10] [Curse] Sky Kour [0.9.7] A Hardcore Skygrid/Tech Based Modpack!

    Make sure you are adding in the right version of the mods and any dependencies they need.
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    [1.7.10][Curse][Skyblock] Garden of Madness - A Garden of Glass based pack

    I'm not going to disable weeds for the default of the pack as I don't mind them personally, and I like that they make it so you need to tend to your crops, instead of letting you make automatic 10/10/10 crop breeding setups. but you are more than welcome to turn them off yourself. in the...
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    Pesronally I like most mods that have been getting "harder". I like the direction Pnuematicraft has taken in moving away from using special plants to a more industrial and realistic approach of refining oils for plastics.
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    Crash error: GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.

    almost all packs (except yoggscast, that pack is way too over stuffed) should run with 4 GB. So it's not a memory issue. Try reinstalling the pack.
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    Public Service Message: Big Reactors mod is out for 1.10 with a name change

    So what about power gens that also give massive amounts of power but you have to work really hard to get? What's your opinion on the Mekanism reactor? it has a very high output and can run indefinitely if setup properly, but requires a boatload of complicated infrastructure to even set one up...
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    Clipboard.

    for me ... I can't remember why "fore me" was copied LMAO