Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sure, that should be simple as you only need 1 chemical reactor and a centrifuge, maybe ile add biomass and ethanol as well. Im also adding uptime on the more time consuming processes so you know what you need to increase if you want to increase the output of the system. For instance you can...
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Raw oil and Oil have the same recepie, im guessing one is the BC version and the other is the GT version. So it is what you get from pumping from regular oil wells. Light and heavy you have to get from a oil drilling rig afaik. Shit, forgot to add the processing cost of light fuel to nitro...
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks, that should work nicely. Havent really used that functionality before with those pipes :) Edit: Here comes the google document on oil refining in infitech 3.2 https://docs.google.com/spreadsheets/d/1ypolb7s6aLHTMSyClcbFxEPIlYP19qZGNUgDUOqpP4Q/edit?usp=sharing The total setup should...
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Do we have anything in the modpack to keep a specific number of items in an inventory? Im thinking of how to solve the 4 different chemical reactors you will need to process the sulfated naphta, ligh/heavy fuel and gas. They will all process at different speeds so round robin would not work and...
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This is gonna be a bit of a challange but i already got a preliminary plan for how the new oil system will work. First i need to make a line to make hydrogen gas (from water) to desulfur all the initial products from the distilation tower and turn it into sulfuric acid (water) which will be one...
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Logged in once to see how much work it would get things in order and boy did the system for oil change a lot. Think i need to build like an array of chemical reactors and another distilation tower along with production of hydrogen gas and a cracking unit to get things in order at least :p Good...
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think the polution thing could be really interested but i do agree you should be able to set up a system to avoid the problems, and maybe even gain something from it (give them a cookie for trying). Sulfur can be removed in a number of way. I'm working on the biomass side of things and then...
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You should easily be able to mark out the middle 2x2 chunk of the 6x6 oil deposite and then just check in a grid pattern every 6 chunks from there
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I created my world in 3.1.23, will it contain gregtech oil deposites or will i have to venture out into unexplored territories to find it?
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    NOOOOOO, I just made them ;( Does that include electrical tools like the electrical tap for rubber? Althought i think the advanced diamond drill is a bit broken in how easy they are to make vs the cost as they are many times better than everything else when it comes to mining by a factor of...
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So 2 tracks back and forth is the way to go? Ive been greedy and have tried to make it turn around and use only one track with some limited sucess :P How do you get it to unload in a timely manner with several unloaders? holding track on the locomotive or? What signal do you use to tell the...
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sure, a screenshot would be nice. I was thinking along the same direction with the system i was gonna make with 1 train, 1 mfe cart, 3 tank chart and 1 world loader and 3-4 unloader/loaders. But then again i could just make a dimensional transiever so im not sure i will. Will probably make a...
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Largest problem is the chunk loading issues, you need to either have a moving buggy world ancor or chunkload huge areas as soon as the distance gets a bit further. I do think i will use ender rails for transporting myself in the future, that is actually very nice and quick. But for moving any...
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think im giving up on the trains system and go with dimensional transiever. Maybe ile make a system with ender tracks just for the sake of it in the future. Could use it to get back and forth to the oil rig
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My train career is a bit sketchy, is there any way of pulling more than one cart with booster tracks or do you need to get a locomotive? My system currently works for one cart but as soon as i link 2 they stop a few blocks after a booster track. Guess i could charge a electric locomotive with...
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Some generall chunkloading questions. If you want a oil train to run away from chunk loading distances how do you get around this the easiest way. For instance is it possible to connect several tank carts and have one chunk loading cart in one train that can run between the oil rig and keep...
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I like to keep it, Maybe ile make bedrockium of it in the future :) What i should do really is to make a cobble gen. What options do i have for making that in the modpack? Alternatively i could just make a nice barrel i carry arround for cobble when i go mining. Then just carry it back with a...
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Whats the best method of improving inventory space, im currently using two bags from forestry. Anything else you can use that is better? with my new mining tools i run out of space in no time
  19. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Will that change the way you produce fuel and nitro diesel or is it a separate machine line to produce chemicals and plastics? In essence will it break my nitro diesel production or will things still be working as in 3.1.23? Feels like i might need to add a lot of machines to get back to my...
  20. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What new gregtech machines gets added with 3.2? At the top of my head i can think of the charcoal pit, the oil rig, pyrolyse oven and the new advanced miner