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    The Master Configs VS New IDs in Mods

    Thanks for the details. I'm glad to see that the official repository is so current and accessible.
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    Rotarycraft - where to begin...

    So I'm having a problem with this. I made a grinder and a steam engine. I found that the steam engine was not enough torque to power the grinder, so I made an 8:1 gearbox. The problem is that I cannot even produce 1 bucket of lubricant for my gearbox before it is damaged. How is this...
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    Extra Bees Mod - Does it work?

    Ok, cool. So it's renewable 235; you can run normal reactors with renewable fuel without resorting to MOX, and you get renewable plutonium for RTGs, too. TL;DR: Fully IC2 Experimental compatible.
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    Extra Bees Mod - Does it work?

    Bees that produce Uranium: Do they produce U-238, U-235, or both?
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    The Master Configs VS New IDs in Mods

    Oh wow, you're checking for new IDs weekly already? Then #2 of my proposed solutions is already a thing and #3 isn't necessary. Ok, so now how can we get the new ID config updates after you two have played with them? Or... Do they already automatically get saved into that Google Drive link...
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    The Master Configs VS New IDs in Mods

    I saw that you used it to great effect for Ultimate -> Monster. Don't you have to manually enter IDs, or is there a .cfg file compare tool that does things for you? It needs to be a similar level of effort to installing your own mods/building your own packs, and not much more tedious.
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    The Master Configs VS New IDs in Mods

    My understanding is that we'll be sitting on 1.6.4 for a long while, maybe making this version another golden age of modded MC. Sure, I bet a few good stable mods will start coming out for 1.7 in a few months, but we'll be waiting on some holdouts for a while. Meanwhile in the land of FTB...
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    Ender Pearls in Direwolf20 1.6

    My solution was to Jetpack+bow+(plains or desert). I'd use the bow to clear an area near endermen just enough to build a small enderman-proof-stabbing structure, then look at them.
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    The "Ultimate" Monster Pack

    I wish I'd known six months ago that this thread was going to be posted. I'd totally have started on 1.4.7 Ultimate.
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    The Master Configs VS New IDs in Mods

    IC², Carpenter's Blocks and GT are getting additional IDs as of versions after the beta FTB packs. I presume other mods will as well. This presents a number of problems for early adopters: can't predict what IDs the FTB team will allocate the new blocks/items to don't know when the master...
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    Configuring Gregtech for Noninterference

    I'm continuing to run this on FTB Lite 2 + BC, RC, Forestry, IC2. Minor things: IC2 rubber cannot be acquired without a steam powered extractor, without the use of other mods. MFR rubber bridges that tech gap. Diamond Drill requires titanium. Otherwise, most things are good.
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    Chunk Copying

    Regarding AE spatial storage, you don't actually copy the chunks... you cut and paste, never copy. If you place the spatial chunks in a different place, you swap the new area you marked and the area in the cell. I believe you have to make a new cell if you don't have an empty area to place the...
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    Why isn't Monster getting attention?

    This permission system needs replacing. I know Forge doesn't currently do such things, but it as a prerequisite, it IS a central point for the entire community. I'd love it if they had a web-based permission clicky-asky-grant/deny with checkboxes next to mods.
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    Why isn't Monster getting attention?

    @Vauthil, Thanks for putting into words the troubles I was having understanding RotaryCraft. You hit many things, but the biggest reason I can't figure out where to go with it: No gated progression, only material income/stockpile and player knowledge progression. I can, at least, understand...
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    1.8 Snapshot - Underground Biomes in Vanilla

    It's not balanced yet, and I suspect the ugly stone textures aren't final. I'm sure 1.8 won't be as bad as all that.
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    Gregtech Configs Guide

    http://forum.feed-the-beast.com/threads/configuring-gregtech-for-noninterference.38224 Tools and armor are restored to vanilla style. Greg changes his configs from time to time; I don't know what versions mine will work for, but I generated them in GT 4.06.
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    Configuring Gregtech for Noninterference

    Reverted "B:automaticmachines_true=true" to default. The automatic machines are uncraftable without it, and they certainly have their uses. They are shapelessly craftable into Vanilla IC2 machines and back again.
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    Configuring Gregtech for Noninterference

    I'm not currently using Minetweaker to put GT into Non-interference mode. If there are any big things I'd consider it. loboca, GT machines catch fire and explode if rain touches any unprotected face. Is that enough noise for you? You're welcome.
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    Will I be able to update my 1.5.2 server to 1.6.4?

    http://www.minecraftforum.net/topic/1636125-midas-patch-maker-midas-gold-convert-your-world-world-block-item-id-converter-for-mods/I have no idea what that tool does for tile entities.
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    Configuring Gregtech for Noninterference

    I was under the impression that just meant that things like rotten flesh couldn't go in the recycler. I saw you re-enabled basic cobble recycling. Why one and not the other? Also, I saw you left Galena tools and armor recipe replacements. Any reason? Which mod adds Galena as a metal for...