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  1. Paul17041993

    -->> ALPHA

    -->> ALPHA
  2. Paul17041993

    forum email alerts not being received

    have you contacted microsoft about it? because the support board's ones work perfectly fine.
  3. Paul17041993

    Recent Events Discussion (RED) Thread

    had I known it would have escalated so far I would have put it in a separate thread in the first place XD a purple square that's actually a purple-encased real diamond that contributes to red sparklecows...? :O
  4. Paul17041993

    [1.6.4] Power Inverters Mod (early alpha)

    dw I don't intend to, only thing I would want to add to yours (if you're not already planning this) would be a multi-block similar to the turbine generator, but in reverse, would allow high power without the need of stacking heaps of tier5 engines, however the use for such a thing is quite...
  5. Paul17041993

    What's new in modded minecraft today?

    this is reasonably true, but its mainly the lack of shaders and at least some threading in the NBT updating that amplifies it, modern games use whats known as hardware-instancing, of which any 'special' objects can use a custom set of shaders and the data for each is stored in a buffer in VRAM...
  6. Paul17041993

    What's new in modded minecraft today?

    I find it hilarious when people complain about any mod like rotarycraft causing 'lag', when the irony is the actual reason for the 'lag' isnt anything to do with the mod itself, it's actually, surprise surprise, just minecraft's own code and design. 2 main parts to be specific; - rendering...
  7. Paul17041993

    plan refinement

    plan refinement
  8. Paul17041993

    [1.6.4] Power Inverters Mod (early alpha)

    the real solution to that is to just not use bigreactors if you want a balanced game, wait until the mod's more developed and refined, the version in the current FTB packs has no balance nor risks yet (they don't even break or explode). configurable lossyness is already a planned feature anyway...
  9. Paul17041993

    forum email alerts not being received

    because apparently the support board is not a place for this issue, I'm repeating it here. this has been a bug it seems for quite a long while, though hadn't exactly looked into it until now, apparently also email confirmations are possibly broken at least for @live addresses so it looks like...
  10. Paul17041993

    Would you build this?

    I wouldn't bother, J# is the closest VS has, of which I'm yet to see it used anywhere (legacy). Netbeans is VS's alternate which does the full spectrum of languages, however mostly intended for java (oracle made it after all), only problem is you have to manually set up the project, link all the...
  11. Paul17041993

    Would you build this?

    in the standard FTB pack versions, yea, you'll need to place your blast furnace in a warmer biome and use lava, later on you can use friction heaters to run it locally. or you can update the mods yourself if you dont have a problem with it, warning for that though you need to re-assign the new...
  12. Paul17041993

    Would you build this?

    nothing wrong with the build at all (or at least doesn't seem to be), it's been running for a couple weeks now non-stop and doesn't seem to be using more than 5-10ms tick time (xeon E5-1650 v2), only problem the server seems to be having atm is a memory leak that requires it to be rebooted about...
  13. Paul17041993

    [1.6.4] Power Inverters Mod (early alpha)

    I guess I should also note that the version in 1.7 is supposed to be reworked again, idea is mostly the same, just updated with correct voltages (or at least supposed to be anyway), however I'm not just about to look at it at least until a couple more days (academy game coding work takes...
  14. Paul17041993

    [1.6.4] Power Inverters Mod (early alpha)

    in IC2 experimental the EU API was overhawled to the point that it now only sends EU in collected chunks of value, a total of whatever any machines on that line output, eg; a couple MFSUs full of charge will give 4096 EU. Then on any receiving ends it will give a fraction of it, or if only one...
  15. Paul17041993

    refactoring

    refactoring
  16. Paul17041993

    [1.6.4] Power Inverters Mod (early alpha)

    Ever wanted a simple and lossless means of power conversion? transformers? well here you go. some time ago I got annoyed by the lossyness of non-IC2 machinery using EU (eg; minefactory reloaded, power converters, mekanism universal cables,) that I decided to just make my own simple converter...
  17. Paul17041993

    Would you build this?

    so hows the updating going @Reika ? I know for one thing Ive found quite a few bugs along the way on this, some fatal, but I don't think Ill bother listing them at least until you have something out on 1.7, fair chance any code updating may fix them anyway. Ironically I just found a bug in these...
  18. Paul17041993

    Would you build this?

    which is where VisualStudio's intelliSense comes in in C-base languages, you know when it suddenly stops working for someone as the room suddenly looses silence. (usual keyboard clatter is considered silence)
  19. Paul17041993

    Would you build this?

    the gradle system is a more professional builder for java apps and libraries and definitely a mile better than the utterly stupid python system before it, however while it's still already hard to use, the forge team still have a very sloppy way of using it and they provide no documentation...
  20. Paul17041993

    Would you build this?

    ok that makes more sense, I half forgot about the fluid registry not using IDs, and yea, strings are just integer arrays encapsulated under a different typename (in java that is, other languages use standard ASCII one-byte chars unless you use a special container type) that's what I figured...