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  1. Furious1964

    Sky Factory 3 problem...

    You assumed wrong. Looked it up BEFORE asking.
  2. Furious1964

    Sky Factory 3 problem...

    How do you set the Draconic Evolution Reactor Energy Injectors to Inverted Mode? I try Right Clicking and Shift-Right Clicking and nothing happens. Also, Tinker's Construct Pickaxes can't break Colossal Chest Diamond Wall Blocks.
  3. Furious1964

    Question about Unstable 1.12

    When starting the game, there was this bar on top that measured the amount of memory being used. From what mod is that?
  4. Furious1964

    Teleporting blocks.

    I think The Beneath is The Deep Dark, but as a stand-alone. It might be disabled in XU2 because of that.
  5. Furious1964

    Want to add an item to Loot Bags in Sky Factory 3.

    Having trouble adding Rubber Tree Saplings to the config of Loot Bags as the item doesn't show up in the recipe. This is what I used: "whitelisted items" { # Adding a modid and internal item name to this list will add the item to the Loot Bag drop table. The entry must be in the form...
  6. Furious1964

    Teleporting blocks.

    I've been able to look at The Beneath in my Creative World, but what's the Last Millennium and the Deep Dark?
  7. Furious1964

    Teleporting blocks.

    Had to rethink how to attack this pro lemme and even a weight lens from botania wouldn't help. So I made an area to break them safely...but it calls for bedrock bricks which extra utilities doesn't have a recipe for.
  8. Furious1964

    Question about Sky Factory 3.

    How do you make the Bedrock Bricks from Extra Utilities? For me, there's no recipes for them.
  9. Furious1964

    Teleporting blocks.

    Is there a way in Sky Factory 3 to teleport a block from one place to another without having a teleport at the other end? Want to automate the opening of Chance Cubes and a couple of random events would destroy the platform they rest on.
  10. Furious1964

    Small question about Sky Factory 3.

    Well...seeing that my knowledge of scripting is like my knowledge of Nuclear Science...practically non-existent, I'll have to look into ways to use the machines in the pack to help out.
  11. Furious1964

    Small question about Sky Factory 3.

    I added Thermal Expansion because I really liked the Pulverizer, but it doesn't produce that I had in Sky Factory 2.5. It turns Cobble into Sand and Gravel into Flint, whereas in 2.5 it used to go from Cobble to Gravel to Sand and then to Dust. Was there a special config somewhere or mod...
  12. Furious1964

    Crafting broken in Sky Factory 3.

    Even though I have the materials for Conductive Iron Thrusters, I can't craft them as the item doesn't show up. Anyone else have this problem? Fixed it by reinstalling both Ender IO and Simply Jetpacks.
  13. Furious1964

    Having a problem with Thermalilies.

    RFTools and Actually Additions has what you need. I can feed 4 Thermalilies with a single Crucible that's heated with only Block of Uranium. Working on getting it to feed 8 Thermalilies at once.
  14. Furious1964

    Having a problem with Thermalilies.

    Thanks for the tips. Figured out a way to do it without dispensers and regulating feeding in pulses with three devices.
  15. Furious1964

    Having a problem with Thermalilies.

    OK, but how do I feed them? Can they drink directly out of a crucible? How do I automatically pour lava to make them feed? I'm thinking 6 crucibles heated with uranium blocks should produce enough lava from my cobblestone generator, but I can't see any way to auto-feed them.
  16. Furious1964

    Having a problem with Thermalilies.

    Does anyone know how the auto-feed them lava in Sky Factory 3? And do they decay like the Hydra's do?
  17. Furious1964

    Question about Skyfactory 3.

    How do I get the WAILA Hud to display the power, active state and item count of the Ender IO Storage System?
  18. Furious1964

    Question about Botania in Skyfactory 3.

    What's the best way to get Mana early game?
  19. Furious1964

    Question about Botania in Skyfactory 3.

    Do the floating passive plants decay too?