Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. M

    Dumb Modular Powersuit Tricks

    Also just added: -a rototiller (hoe), with AoE tinker setting -AoE tinker setting for the axe, so you can have it work like a treecapitator I definitely need to discretize this though...
  2. M

    Dumb Modular Powersuit Tricks

    Yup! n.n
  3. M

    Dumb Modular Powersuit Tricks

    Well, I'm all updated for 1.5.1 I think. But y'all aren't gonna see it until Player finishes the (extensive) upgrades to IC2. Sad face. There's even a shears module now.
  4. M

    Dumb Modular Powersuit Tricks

    Yeah, with Flight Control you never truly 'land' unless you toggle it off.
  5. M

    Dumb Modular Powersuit Tricks

    That is not intended behaviour and I've never seen that happen before.
  6. M

    Dumb Modular Powersuit Tricks

    I don't really know how else to allow a wide variety of functions without taking up the entire alphabet in hotkeys. Soaryn suggested a radial menu like in CRYsis; maybe I will give that a shot and make it an option.
  7. M

    Dumb Modular Powersuit Tricks

    It's not going to happen because it's an inherent feature in optifine. I haven't looked into how possible it would be with Forge at the moment. I don't like the idea of blocks that teleport you, mainly because tile entities and frames. It might end up working out that way, but I will have to...
  8. M

    Dumb Modular Powersuit Tricks

    Thanks for all the support everyone! I don't know about the ice issue. I don't think it's related to the fact that most movement modules don't work underwater. Can you post an issue on my github so I stop forgetting? I heard about it once before I think.
  9. M

    Question about modular power suits

    If you had done a bit of research you would find that this has nothing to do with MPS at all and in fact is entirely a Gregtech feature which causes all machines on the power net to explode whenever one of them is broken incorrectly. As for everyone else: yay :D it makes me very happy to see...
  10. M

    Dumb Modular Powersuit Tricks

    Yeah, I heard about the ion thruster issue. Nothing I can do about it anymore without a lot of fiddling around with different Git branches and so on really :( hope GT and IC2 finish migrating to 1.5 soon as well. As to the Gregtech recipes, they were put in (I think) before the Advanced...
  11. M

    Dumb Modular Powersuit Tricks

    I think so; I'm pretty experienced with NBT data now so it shouldn't be too hard to extract information from enchanted books. I'm not sure how I feel about having the effect based on an enchantment though; as it stands, all the flavour text is focused around high-tech gadgetry to achieve the...
  12. M

    Dumb Modular Powersuit Tricks

    I think we're well beyond the point now where you can simply insert your version of what happened and draw conclusions based on that. Whether or not you offended me is not something you get to decide. I am not belittling you because I think I deserve some kind of special treatment, I'm...
  13. M

    Question about modular power suits

    Just to clarify - powersuits' max. protection is capped at 6 points per piece = 96% total - Minecraft does 'carry over' some of the %, which is why you'll occasionally take 1/2 heart of damage from fire/poison/etc even if it's only doing 0.02 hearts of damage per second. Apparently it protects...
  14. M

    Dumb Modular Powersuit Tricks

    Yes, I've been struggling with this general issue for a while now and I've heard a little bit about the particular case you're mentioning. It's kind of weird and hopefully the refactoring I've been talking about will help mitigate it - with the tool modules each encapsulated in their own class...
  15. M

    Dumb Modular Powersuit Tricks

    BTW: Although I appreciate the support, I don't need white knights to protect me from guys who can't handle someone being mean to them on the internet. If anything, they need protecting from me. :P
  16. M

    Dumb Modular Powersuit Tricks

    Actually, yeah, you did. You said I should pick one set of recipes and stick to it. Thanks, I'm glad I have BRUJON on the Feed The Beast forums to tell me what kind of person I should be. Otherwise I might foolishly express an actual personality that isn't centered around making others more...
  17. M

    Dumb Modular Powersuit Tricks

    Mainly because the way it works right now, weight disappears when you turn off the module, so I only have it on non-toggleable modules. Fixing that is part of the refactoring I was doing when 1.5 hit.
  18. M

    Dumb Modular Powersuit Tricks

    http://machinemuse.net/todo.php Oh also: call me Muse :P
  19. M

    Dumb Modular Powersuit Tricks

    Wow.. then this is going to blow your traditional little mind: mps isn't designed to be balanced against any one mod in particular. It's designed to break this convention of everything being pre-packaged magical blocks and items with recipes spoon-fed to you by NEI, making the only actual...
  20. M

    Dumb Modular Powersuit Tricks

    Yeah we already have the model ready for that. We're just waiting on Forge to add one of the numerous custom armor renders that people have been submitting.