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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Do you have control over ore generation? I would change it to make ore veins more common, but in turn, smaller so it would not change the total amount of ores but let you find them a lot easier. We had to walk almost 2k blocks to find graphite/iron, after moving our base 1.5k blocks south of the...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    LOL. Just use the console to tp until you find an habitable area. (offtopic) Yeah, the map of terrafirma itself is quite bad or at least very boring. It should use the super realistic generation (another mod) for the surface and then just make the caves. (\offtopic)
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The recipe for the Wooden Crate (quest in the cogs of the machine line) asks for a vanilla chest but the recipe is disabled and looted chest will turn into Oak Chest if we break them.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I'm running with this params: java \ -Xms2G \ -Xmx8G \ -XX:+UseG1GC \ -XX:+UseStringDeduplication \ -XX:+CMSIncrementalPacing \ -XX:+CMSClassUnloadingEnabled \ -XX:MinHeapFreeRatio=5 \ -XX:MaxHeapFreeRatio=10 \ -Xnoclassgc \ -oss4M \ -ss4M \ -XX:+UseFastAccessorMethods \...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Its just that, drawers for items. Behave like a barrel, but u have 1/2/4 item types per block, really nice visually and helps organize without going high-tech.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ok, running with this parameters on Java 8 made it 1000% FASTER. Note that some may be unused (because I changed the GC to G1) and may not be supported by all machines. java \ -Xms2G \ -Xmx8G \ -XX:+UseG1GC \ -XX:+UseStringDeduplication \ -XX:+CMSIncrementalPacing \...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Did u consider the drawers mod for this pack? Seems low-tech enough and would fit in the cog/machine age nicely :P
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Nice. Btw, we are living in a huge island and for some reason, mobs seem to cluster in the coast (even on the water) rather than inland. Seems really weird and I never heard of a mod that would cause that but idk all the mods in this pack so I'm letting you know.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The entire mod or is there a config to disable only the events?
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Mmmmm I didn't see snow in my surroundings, I'll check for that.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    No no, ftps are perfectly fine. I mean server lag (tick time). It goes all the way up to 50-60 ms per tick so the server must skip a lot, throw in some network latency and we can't play at all T_T
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    On the last (beta) version it works, although maybe not that much to be a real treat :S Btw, all the mobs spawned by this crazy events (the ones with a voice announcer) have 20-30 hp which mean they can be 1-hitted with any tool :S
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Since I couldn't decrease the number of loaded chunks in the spawn, we simple moved the spawn to where our base is :p This reduced the total loaded chunks by around 150 (still a little high with 300 loaded) but linux gives us that performance boost we needed for a somewhat "smooth" experience...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I'll run it on linux today after work to see how it does there :P Opis throws some nice numbers. Firepits (even when out of wood) seem to be somewhat "slow". Idk if a furnace does better but since the pits are so easy/cheap to create, they are easy to spam (this is not something you can affect...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Oh, I'm playing with only ZombyAwareness disabled. Well, my pc has a quad core I7 (last generation), 32Gb of ram, SSD, dedicated nvidia (870 with 3Gb dedicated memory), so... if that computer can't take 2 players with the full pack, which could? The dedicated machine we tried to use has a quad...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ok, the dedicated machine is no good, the processor is worst than mine so we are playing with the server on my machine :P After deactivating ZombyAwareness, it became playable for 2 players (not in lan) with only some skipped ticks when generating a bunch of chunks or messing with the physics...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I'm testing on my pc but we have a dedicated one. After killing some entities with opis, 1.0.92 seems to be playable with 2 people. We are transferring to the dedicated box now. I wouldn't expect a big diff in performance though, the CPU never gets max out (only 2 cores) and 32Gb of ram is...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Already disabled the AnotherSpawner mod but performance barely changed (the world is very new and we played for 5 mins or so trying to NOT generate more chunks). But indeed, the error message are no more. Then, trying with only this mods: Performance seems "playable in multiplayer"...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ops, sorry, I mean, server speed, FTS is not an issue :P Even running on an I7 + 32Gb (8Gb to server) + SSD the avg tick time is around 50-70ms so it starts skipping and the lag is terrible T_T
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yeah, I completely understand you (I'm a software developer and made a pack back in the day to play with some friends, the end-game stuff broke the pack, we were like walking gods... XD). Any estimate is just that, an estimate with a buffer of +/- weeks. Anyway, do you think the "early game"...