Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    Blood N Bones [Hardcore Survival]

    i'm pretty sure eyamaz mentioned bringing back punji traps in 1.1.2. and making mobs no longer drop items unless killed by the player.
  2. S

    Blood N Bones [Hardcore Survival]

    my main point was that making a base without windows is something i have a real hard time accepting. and there is no point adding windows if you have a massive amount of dirt on the other side restricting your view. and even if i did make a sky base, using windows up there would not be...
  3. S

    Blood N Bones [Hardcore Survival]

    i know adding microblocks, etc to the mob grief list is good for the game's difficulty, but it has limited us as to what kind of stuff we can use to make a base look good/aesthetically pleasing/fresh, to avoid it looking like every other base - ever. i don't know a specific solution, but i do...
  4. S

    Blood N Bones [Hardcore Survival]

    that ugly burrito pic though... if that tweet was just part 1. can't imagine part 2 being much worse :p
  5. S

    Blood N Bones [Hardcore Survival]

    wtb 1.1.2 patch notes leak.
  6. S

    Blood N Bones [Hardcore Survival]

    forgive my ignorance. what is the pledge server? and is it public 24/7? and what's the ip info?
  7. S

    Blood N Bones [Hardcore Survival]

    as for BoP, if i use it i severely limit how many biomes are set to true. i mean maybe 5 biomes. vanilla has 7 biomes? at best would be a 50/50 ratio of biomes. more than that just doesnt work, either for this pack or for my liking in general. i'd also consider changing some of the village...
  8. S

    Blood N Bones [Hardcore Survival]

    yes, i've created a bunch of hoppers to work around this bug. but i hope eyamaz can poke the metallurgy mod author about this and find a real solution. also, would love to be able to see (purple) ender forests on the map/minimap again, instead of looking like plain forests.
  9. S

    Blood N Bones [Hardcore Survival]

    i'm new to metallurgy, but i think i found a bug here that is pretty significant. (actually not sure if its the metallurgy furnaces or if its the nether ores mod, because i didn't test this with the vanilla furnace, just the iron furnace). when i place nether ores (redstone, coal) inside an...
  10. S

    Blood N Bones [Hardcore Survival]

    yes there is a bug i've noticed for me. the shovel and mattock are near impossible to level. instead of leveling up, you will see the max amount required to level from clumsy just keep going up and up over time. something like 2250 exp to get the first skill level for shovel and mattock. that's...
  11. S

    Blood N Bones [Hardcore Survival]

    with the updated SoL config, i have no complaints about the SoL mod. being able to eat the same food 5 times in a row before losing nutritional value means that you should have no issues (and also solves the problem with people only eating a single food forever like previous patches). now with...
  12. S

    Blood N Bones [Hardcore Survival]

    so that duping bug with the chisels, if you repair a chisel in a tic crafting bench, while next to a storage chest... repairing actually dupes the chisel endlessly. i assume this is similar to the above poster who said that his arrows were duping in the same scenario. and is repeatable. btw...
  13. S

    Blood N Bones [Hardcore Survival]

    ah, true. but do you think its fair to make people waste redstone on a tofu presser, when all other food processes require no such thing? i don't see this as right.
  14. S

    Blood N Bones [Hardcore Survival]

    eyamaz: any chance you could nerf the tofu presser recipe now? since food is now focus for early game (mattock changes, etc) it seems really out of place to put red alloy in a recipe (which takes an induction smelter, and power)... just for tofu! in comparison, all other foods can be cooked...
  15. S

    Blood N Bones [Hardcore Survival]

    good to hear. looking forward to it!
  16. S

    Blood N Bones [Hardcore Survival]

    mikhaila666, sorry, but no. we don't mind hard. that's why we're actually playing this pack. and why we play hardcore. finding 7 easy foods is NOT HARD. the point is, SoL currently defeats the purpose of the other food mods. you cannot deny that. SoL creates a simple "gamey/cheesy" "tactic" of...
  17. S

    Blood N Bones [Hardcore Survival]

    is this intended? the amount of exp required to level up your mattock (from clumsy, etc) keeps going up depending on some bad formula. if for example you happen to also have a shovel and/or and axe... and say you level one of those 2 tools up before the mattock... once one of those other 2...
  18. S

    Blood N Bones [Hardcore Survival]

    its not about difficulty. its about common sense. if i make some hamburgers, and i eat some hamburgers... i should be FULL after a couple. if i ate hamburgers yesterday and was full, i should also get full today if i eat another couple hamburgers... but SoL makes it so a hamburger on day 2, 3...
  19. S

    Blood N Bones [Hardcore Survival]

    idk how that mod works tbh, but this pack update has essence seeds and essence ore gen disabled. this modpack update is currently revolving solely around inventory management and farming. this has nothing to do with difficulty. instead, it just taking away the spotlight of the modpack. the...
  20. S

    Blood N Bones [Hardcore Survival]

    the 1.1(.1) has its annoyances. annoying =/= difficult. - the food is tedious and time consuming, but not exactly difficult. i felt like we were playing a farming simulator all night, cause we did virtually nothing for hours but constantly expand our farm for this SoL change. and that's with...