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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Im currently struggeling with water supply since i want to upgrade my solar steam boiler farm. I havent found any information about how much water a railcraft watertank is producing per tick (i know its somehow related to the biome) so i cant calculate how much tanks i would need per solar...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Do i understand that correctly, the GT boiler doesnt have a heat up time? I remember the Railcraft ones need a realy long time before they are efficient...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not sure how you would do that. It seems that RC Steam Turbines offer the most efficient way to convert steam to EU but GT tungstensteel boilers are the most efficient way to produce steam: 2 tungstensteelboilers can feed 12 steamturbines (with conversion losses this should be about 2048eu/t)...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Im still thinking about a late game infinite energysource... I calculated a bit about naquada reactors: One enriched naquada (naq+) ingot equals 8 bolts which equals 2048eu/t for about an hour. To produce a naq+ ingot you need 4050 naquada combs. So for continuos 2048eu/t you need 4050 combs/h...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What Galacticraft converter? Im not able to find it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What machine do i need to get the "Pulverization" recepies from Gregtech, e.g. this one: Do i need the EV Macerator? Is there a way to convert RF to EU?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What is HQM? While im building my Forestry Multifarm im thinking about my next steps: I can build a Electrical Blast Furnace soon, i allrady crafted all the blocks, only the powersource is missing (i think i will use dieselengines) but im not sure what i will do in GT after that. Whats the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Im happy with designing my own multiblockstructure around it, just for the looks...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What did you use for mid game energy? Im currently running solar boilers but thats only enough for about 32 eu/t and now im looking for a new energysource which can deliver about 150 eu/t renewable. Also i want to know what you use as a lategame energysource with several thousands of eu/t...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I reloaded the same save as yesterday with the bugged dieselgenarators. I left the fuel bucket in the generator when i closed mc yesterday, today i came back to a running diesel generator...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thats with a Buildcraft fuel bucket, but its the same with all the fuel cells: Isnt the RC turbine producing IC2 EU, which are not compatible with GT machines? At least GT cables dont connect to it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What fuel does the basic diesel generator require? I tried to place fuelbuckets, fuel cells and diesel cells but none of them went in the internal storage. How did you power your first blast furnace?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Which ways do you know to extract fluid from drums faster than BCs wooden pipes (10mb/t)?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can i upgrade our server (and the clients) from 2.0.10 to 2.1.2 without any compability issues?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How do you find big Ore veins in the early game? Stripmining?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That sounds so awesome, its just what my dream modpack would be (and is with Infitech2). Good to hear ProjectZulu gets removed, i never liked it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Will you still update Infitech2? Not forever but e.g. with the new version of Project Zulu and other bugfixes?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The next Gregtechupdate wont be compatible with old savegames: http://files.minecraftforge.net/maven/com/gregoriust/gregtech/changelog.txt I wanted to start playing this pack today, but now im worried since we will never be able to update if i do that now. What are your plans for this modpack...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How exactly do i do that? I looked int the NEI config but im not sure if thats the right place...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Which mod adds all those microblocks? It says "Forge Microblocks" ingame but there is no such mod in the files. I want to try to disable it, i doubt that will mess up other recepies...