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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In order to provide enough steam per tick a buildcraft system would need at least 4 gold pipes (assuming the ftb wiki value of 80mb/t transit is correct) @Ieldra - if youre experiencing issues running the smaller machines, might i suggest using some buildcraft fluid tanks as a buffer for your...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Assuming Asp done a compatability modified cut and paste from the turbines in 1.6.4 - you might be able to use those ... i know that the old turbines from GT put out something in the region of 2048eu/t with a Magnalium rotor. Edit: But they needed more than one RC 36 HP boiler to run them, iirc...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You think your progression is slow? lol Half the stuff @Pyure and @Xavion talk about on this thread ... well, they may as well be in fuckin' dutch! I have to see someone else do it to understand and i havnt seen any gregtech automation tutorials on youtube...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    CESU will blow up if you put it in straight obviously, but when i put voltages beyond 512 into an mv transformer back in march, nothing happened apart from it working normally...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IC2 - i thought it was weird and did even fiddle with it on my test world with a 10 turbine setup cranking 2k eu/t and it was basically stepping it down to the point where a GT mv transformer would work with it.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Back a few versions ago, i could step down 1000eu/t with a medium voltage transformer without it blowing up in my face ...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So they fixed that thing with MV transformers being able to step down 2048 without leaving a crater?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think thats it and for a reason ... either that or man up, grab a pickaxe and get digging ...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If i played like that, with what usually befalls me ... hardcore would be infuriating, i dont normally take many risks, but you can bet your brass buttons something rotten always happens ... ive been bow shot by a skeleton with a punch bow, into lava before while carrying a huge haul of ore. -_-
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just how masochistic is the energy loss from GT cables now?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Spice is masochistic to the extremes, the only pack id ever managed to enjoy with that mod enabled was Crash Landing ...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This modpack is harder than Beyond Reality on the ATLauncher. :P
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can anyone answer for me a question about world generation; more specifically taint - why is taint still spawning in my world with the conditional line in the tc configs set to false? What else is affecting worldgen that is overriding the TC configs? Also, why are they so damn huge?! (is this a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, ive used it to go back over a few worlds and steal the buildings id made ... lol
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1285818-schematica Sorry, deviating a little ... lol This is a rather interesting mod ...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Optifine is client side, it wouldnt change much ... and hardcore darkness is, isnt that the mod those guys used for the 8-part Youtube series "Survival of the Fittest" that makes darkness, well ... dark?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Im not seeing any conflicts in scripts, though if you have disabled any of the mods related to a certain script then you should make sure to change the file extension of a script to ".disabled" or MT keeps loading it and screwing everything up.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Why is it showing up in a freshly generated config file? (last week i had to reinstall so now im running 2.2.710)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so i was peering into the ic2 configs today and saw this ... [testing] ; Enable the advanced nuclear reactor cooling system, *highly* work in progress, not stable. experimentalAdvReactorCooling = false What is this, pressure vat reactor mode?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Catalyst 14:12 and Java 8-40 ... there is the possibility that it could be this crap they call "Gaming Evolved" too ... i noticed that as soon as i gave that the boot whilst playing warcraft III that the graphical corruption vanished, its funny that the GEForce Experience software on my laptop...