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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I believe Cralis has recently posted a server in this thread.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    So placing them on the ground also changes their metadata :( I never even though to test for that condition. Maybe I can find some setting that will work with newly baked jugs and placed jugs. The TFC coding has made working with HQM a real headache :(
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yes, all of the non-TFC mobs ignore the TFC spawn protection. However some biomes are much more dangerous than others and will offer much harsher living conditions. Mountains and Swamps being the most dangerous of these ...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ah, ok, that makes much more sense! Yes adding items from creative can have unexpected results. I have gone out of my way to disable a lot of things that are very broken and left alone items that are simply uncraftable or just don't work anyways. I am working on adding things to do beyond the...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Why in the world would ever do that! I never once said that it wasn't :P Several of the mods are experimental and quite a few have ceased development at all :( I do appreciate that your going off the beaten and testing all this random stuff but a lot of it was never intended to work...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I actually took some time today to look into these machines. They seem to function properly at the moment so I will work on changing their recipes and fit the tech into the tree :D
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I have only included the basic bees that come from forestry. There is a plan to possibly introduce extra bees at some point in the future, but probably not until I have everything I want to do with the basic bees ironed out. Meadows and Wintry bees tend to show up almost everywhere, while...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Havent tried anything like that yet, had considered BC pipes and Logistics Pipes, If it works please let me know :D
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Sorry I thought I fixed that one already?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Most of Steamcraft2 is broken and can even cause Fatal crashes, so if a block or item is disabled it is for a very good reason. I mostly have it in the pack as a pool of extra items and junk to play with. I probably should just remove all the steam container's recipes just to be sure. The SC2...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The TFCTech dev has posted a new update that should fix the missing rocks issue. The bug does not appear on my system with either MultiMC or FTB so I have no way to test it on my end. If anyone who was having problems with 1.0.98 could give the mod update a test run and let me know if the rocks...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Its much better than spaghetti ;) Hey can you try downgrading Java to 8-66 and test the world generation?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yeah removing TFCTech will break a few things. The MineTweaker scripts wont be game breaking but just spam the chat when you start. TFCTech does change the default TFC configs, and that will crash the game, so you will have to load them from 97 before the game will run.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Its just very odd that a few people are having this issue while others are not so im looking for a common factor between those that are having the issue. That way I can give the developer more details. For example you say your running java 8-77 while im using 8-66. There may be something in 77...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Tomorrow I will be reviewing today's live stream and making notes for all the little stuff that needs fixing. So I need to make sure and go through all the comments on here from the last week when I compile the list, and those arrows are one of the items i need to add.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yes and I am not having any problems with it, but it is still in alpha stage and appears to cause problems on some machines and not others. That is one reason I have been asking for specs from everyone who is having the problem, OS Java version launcher ect. maybe even GPU may effect the issue...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The TFCTech Addon. No idea, never used it. Was asked to include it with the server files along time ago. I have always just rented Multicraft VMs, upload the mods I want and run with it. Never actually hosted my own modded server locally before.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Actually FSP has been one of the best mods in the pack so far! I have only compliments for your work and well thought out application :D It has truly been the least troublesome mod I have had to work with, but if I do run into any issue I will make sure to pass on the comments :cool:
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Thank you very much, I will change it on the front page. I still need to update it will all the new details :D
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ok, I found your issue! Cuz I just had this one my server too :P There is a client side ONLY mod in the server files :eek: :confused: :( :p :oops: my bad, sorry! Look for this file "TEUSDAY_AutoRun-1.7.10-1.1.0.jar" and delete it or anything that starts with "client" or "TEUSDAY"