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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    This week I have been checking out several YouTube series of TerraFirmaPunk and I am really impressed with a lot of them :D But there is one series that really caught my eye! Baraban has added the Custom NPC's mod along with some very indepth story lines to make the series a full RPG. The series...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Someone did make an Automated Bellows mod but I really doubt I would put it into this pack. If we can automate everything else we can make the process as simple as pushing a button then pumping the bellows :P Even the three step process of turning pig iron to steel is automatable :D
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I am looking into ways to automate the Blast Furnace. But I am sure that a dropper cart can auto load it so you don't have to climb all the way to the top each time. Same with the Bloomery ...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I like to leave it as a personal choice at this point, and trains are really not ment for serious long distance exploring and raiding pirate ships. The trains can actually be used as quicker transport around your base and are a cheaper means of automation than Logistics Pipes.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    There are still a lot of default recipes that I never really touched. Unfortunately several of those items are just too OP :(
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ok, I thought I tried to disabled the crafting of that one :P
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Is that the Timewood Clock?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yes, there are deserts, but very hard to find. No the games version of the Equator will be found at Z = 0. Your current location is 10000 blocks North. No, those Spinklers are based off of the Vanilla mechanics and I don't think they do anything for TFC Soil. And neither would the open...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ok, I have not messed with the Lycanites Mount Manager yet but it sounds like a very bad idea :( My first guess to fix the issue would be to delete the player data, next guess would be to find where Lycanites stores their mount related info and delete that. Third would be to temporarily remove...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Its mostly server related issues and a few recipes here and there.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Very nice, I am glad your enjoying the challenge :D
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Generally the Answer is "Yes, Of Course :D" But if I have to change something in Roguelike Dungeons, Streams is updated, New ores are added, or anything else changes the world generation you wont see the new stuff until new chunks are loaded. Nothing I plan to change in the near future should...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Sorry, the TFCTech update came out after I the posted TFP 2.0 update. It will be in going into 2.0.1, but it could be a week or two before I am able to get it released.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Cool, can I add this to the public pack?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Great bit of research you have got there :D
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    There are a few that have been posted in the TFP forum thread :D

    There are a few that have been posted in the TFP forum thread :D
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yes the Necromancy stuff is still WIP. I intend to have the altar available as either a boss drop or in a rare loot chest. But for now the only way to do it is with vanilla cobble an oak plank and the Necronomicon.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    That liquid should not even exist! And neither should the Blue Ooze! I thought I disabled them.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Naw thats all just minor tweaks ... And no sorry those bows are NOT going to be fixed. Unfortunately the developer refuses to do anything about his broken code so all I am going to do on my end is remove the recipes and possibly even hide them in NEI. Long story short, dont use those bows :'(
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Now @Lhamabomb does post an important question, and it is one that I have been very hesitant to discuss. But I think with the release of TFP 2.0 I should at least try to explain some of the reasons. To be blunt TerraFirmaPunk 2.0, and TFC for that matter, was never intend to be played in either...