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  1. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Thanks for the great suggestions and awesome strategy tips :D Its my fault that the wooden cogs recipe isnt working correctly, but it might be awhile before a fix is posted. So feel free to do what is needed to get past that point. The pack is still in beta so often some fixes may have...
  2. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Food is doable. Thanks for the suggestion. EDIT: With rocks and sticks you can always make more weapons ...
  3. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Thank you very much for the recent comments I will be taking everything into consideration for the next updates. Mob spawns are being tweaked all the time, but please remember that most of the settings are intended for multiplayer. I will however not be releasing a cheat-sheet or single player...
  4. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Opps! Apparently both recipes are the same :(
  5. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Now that sounds like it could be interesting :D
  6. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I have not heard of this one before :( Are you certain it is 'Fresh' not 'Salt' or 'Spring' water? Is there anything else in the water that might be clickable, Fish or Cattails?
  7. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yes the Bow is probably the best weapon you can have early on, but there are also a lot of other strategies available. The walls are a good start but tend to leave you trapped early on. Try thinking about other kinds of defenses as well, maybe even some traps. For some good examples check out...
  8. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Thank you, this is a really great suggestion! I never thought to try adding an explanation for the pit kiln as part of the ceramics quest. I will try to add more details like this more often :D
  9. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I still do not fully understand JAS and find myself dumbfounded and confused buy most of the issues that come up. Feel free to fully take advantage of any anomalies you find in the spawn mechanics, traps ect. I would love to hear about any tricks that you come up with :D Move south, ambient...
  10. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I have heard that there might be one soon, but I dont know any details yet so I wouldnt hold my breath.
  11. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The quest was intended to have players fire four of each item at once, jug, vessel, and bowl in their own pit kilns. Because HQM cannot recognize when most TFC items are crafted I have to use the 'Detection' mode, so you have to have at least 4 of that item before it will check it off the list...
  12. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Level generator: ID 02 - TFCLargeBiomes, ver 0. Features enabled: true It also looks like Large Biomes was selected.
  13. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    TFC-Tweaks: PLEASE TRY TO START THE GAME AT LEAST TWICE. The load order modifications we do only kick in after a reload. That is the first thing that pops out at me ...
  14. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    LOL, Goblin Knights are definitly not high level mobs. But yeah, the hostile mob cap should only be at 70 so I dont know why things keep exceeding that cap. Unless there is also a spawner below your house ...
  15. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The latest Update has been submitted to the FTB staff and is now awaiting approval. It has been several weeks since the last update and apologize for not being able to release a ready to play TFP 2.0 yet :( We have encountered some serious issues with the Roguelike Dungeons durring world...
  16. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Sounds like you have a pretty nasty BUG there! LOL :eek: JK, Yes I am aware of this issue. My guess is that the infected leaves just dont recognize TFC logs and instantly despawn :(
  17. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    For full details there are mod instructions here: http://terrafirmacraft.com/f/topic/7587-tfc-07926-udary-mod-galenalimonite-extraction-ingame-alloy-calculator-tucker-bag-evaporator-pan-drying-mat/
  18. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Thanks, I am working on that and need to get another update out soon, but we ran into several serious issues like this and are having to rework alot of things first.
  19. O

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Thanks for letting me know about the bug, but the only thing I can think of would be to just remove all enchanted items. I am not to terribly worried about dupped knives, dupped food on the other hand could become a problem.
  20. O

    Thank you for letting me know :D I do have a programmer/modder who has been trying to convert...

    Thank you for letting me know :D I do have a programmer/modder who has been trying to convert the damages from vanilla and modded mobs to a TFC equivalent but its seems that the poison splash damage is causing a lot of extra calculations which time out the server. I am hoping he can fix the...