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  1. K

    Request Suggest mods for creation here

    Umm ... First, other than trading, what other use is there for emeralds? Second, "than spawning villagers in a mob trap"? You actually just grind/smelt/kill villagers for money? Think of them as "Kenny". Third, ... building houses to collect rent, the more houses you build, the more rent you...
  2. K

    Ask a simple question, get a simple answer

    Wait, just adding more coolant gives you more power for free?!?
  3. K

    Request Suggest mods for creation here

    Here's a goal that I have: Be able to compile more than one mod. How hard can that be? First goal: Be able to compile a dependancy/shared library, and multiple mods -- a "KeyLib" and a bunch of mods that use it. Second goal: Be able to make a 1.7.10 version of KeyLib, and a 1.10.2 version of it.
  4. K

    Request Suggest mods for creation here

    Well, the first thing is: Where is that tiny "build.gradle" doing the equivalent of "import <forge/forge.gradle>", and the second thing is: Where can I find forge.gradle? I can't even begin to understand anything else until I can read what the rest of the stuff is.
  5. K

    Ask a simple question, get a simple answer

    Do you have vsync turned off? If it's on, you might have a 100 Hz monitor, which will limit you to 100 fps. What is your ticks per second? Full 20? That would explain a low CPU usage.
  6. K

    Request Suggest mods for creation here

    OK, what's a simple way to learn enough gradle to understand what the forge gradle build process is doing and how to play along with it? (Makefiles, check. Cmake, check. This thing ????)
  7. K

    Request Suggest mods for creation here

    Yea, for 1.7.10. On keypress? I can already do that, my "use/place" bind is a key, not the mouse. I mean when walking into a dark spot. (OK, so I may have gotten used to the automatic lighting of energetic nitor, and consider auto-torch-placement a decent substitute :-)
  8. K

    Request Suggest mods for creation here

    An SMP compatible auto-torch placer. There is http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2230769-my-first-mod-the-auto-torch-mod but it is not functional in multiplayer, and it works in single player by playing around with entity processing. If you are on a spot...
  9. K

    Request Suggest mods for creation here

    From the Minecraft.net page on upcoming VR headset support, This is something I'd like to see in normal minecraft -- being able to look around while digging. Or, just plain not losing mining progress if I adjust my location. Yes, I am thinking of "creeper guard". Now granted, it won't affect...
  10. K

    Recent Events Discussion (RED) Thread

    Mystcraft. That's kinda important for this world. Twilight Forest. There are forks by others working on porting it, but I don't know that anyone has it working yet. Now, things that we want to add in: Forestry, Better Geo or Geologica, RotaryCraft, Carpenters Blocks. I think only Forestry in...
  11. K

    Ask a simple question, get a simple answer

    This was an issue in 1.6.4, and Prof. Mobius even wrote EVOC to address hoppers (and spawners, and ... i I think brewing stands?) because of this. But I thought Mojang had incorporated this into vanilla code now, so that in 1.7.10 these were no longer CPU killers. I know that EVOC doesn't seem...
  12. K

    Ask a simple question, get a simple answer

    To kill a fish, cook it with fire. It won't summon help. That means, Flint + steel is a weapon. For a furnace: Sides are inputs for fuel; top is input for cookables, bottom is output. It is sided.
  13. K

    Ask a simple question, get a simple answer

    Why is it ... That the server is a simple .jar program that can be run from a single file, as a simple command line, even modded with forge, and lots of mods ... BUT The client is an absolute mess that needs a command line assembled from json files, modified more by the existance of some...
  14. K

    I Derp, You Derp, We all Derp, What's your's?

    At least it was a GT reactor, and not a ReC reactor, right?
  15. K

    Mod Feedback [By Request] RotaryCraft Suggestions

    A quick question about that. Aren't jet engines (I'm thinking aircraft here) effectively turbines that spin blades to pull air through a compression chamber (with a few extra things going on) to result in very high speed exhaust? Does this mean that a jet plane's ability to push itself through...
  16. K

    Mod Feedback ChromatiCraft questions and suggestions

    Ohh, that's mean. Someone complains about no land generating, being zapped and killed in a "friendly" dimension, and the only response? A like from Reika. :-)
  17. K

    Ask a simple question, get a simple answer

    1.10.2 does push garbage collection of objects more than 1.7.10 did. First step: Try using G1GC -- java 8's version of g1gc works wonderfully for me. Remove all the tuning options that you might have added for past garbage collectors. Second: Use VisualVM to look at the garbage collection...
  18. K

    Request Suggest mods for creation here

    "getAverageGroundLevel()" does not return anything useful as average ground level. It is 64 in the overworld; "dry" land is seen at 63 in shallow dips, and the overworld's ground level is well above 64 in most places. What you can say is that the "base terrain height", for a biome with a root...
  19. K

    Ask a simple question, get a simple answer

    If you really want to see "scaled vanilla item transport", see what Etho did, somewhere around episode 400. Basically, a two-layer, something like 8 back-and-forth runs per layer, set of water flowing over hoppers and ice using pairs of ender chests at each turn to line objects up, all to do...
  20. K

    Request Suggest mods for creation here

    Oh gawd, "getAverageGroundLevel()" is really "minimum spawn height", and "sea level" is an entirely different concept. My suggestion? Be willing to redo all the forge mapping names now that the code is more well understood. <Sigh>. Just try to implement rainfall, without flooding the...