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    Morph Mod, What can Fly?

    Actually my girlfriend can't even morph when playing in my game (open to LAN). Is there some kind of permission thingie, too (e.g. only ops can morph)?
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    Applied Energistics Automation

    Yes, the tunnel. Passing things from A to B is not really 'handling'. Any fluid pipe could do that.;) I normally have the following setting: some producer with provider pipes, then a storage with supplier and provider and last several consumer with supplier. So all the production goes to the...
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    Applied Energistics Automation

    1st: AE cannot fully simulate a supplier pipe. It is impossible to keep a certain amount of items stacked in a specific inventory. Even level emitter and subsystems are only cruches that fail as soon as the crafting of an item takes more than some ticks. 2nd: LP and AE are best connected by a...
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    MFR sewer and composter question

    For liquids I always use logistic pipes. Hook a fluid supplier pipe on the sewer and a fluid supplier to the composter and connect em with your LP network. It's a) best delivery rate, b) you don't loose liquids in your piping system and c) you only need one type of piping and save space.
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    Logistics Pipes/Thermal Expansion

    Yep. With the newest LP this issue is fixed.
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    The Final Word on Steam Boiler Efficiency

    Well it does depend. The HP boiler already did use a certain amount fuel and you save an amount of fuel per hour with the LP variants (varies with time due to heatup phase). So if you don't run the LP boilers long enough to save that fuel already burnt, it's better to stay with the HP. But that...
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    Applied Energistics and Logistics Pipes

    davboecki stated recently in the mincraft forums thread that they still working of that problem. The main issue is the different ways the systems do their crafting. In LP all needed steps to finish an autocraft are calculated first and then done in the right order. This is mainly to save time...
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    The Final Word on Steam Boiler Efficiency

    Depends on how far it is heated up and the length of your run. Kidding.... If you plan a really long run then you surely have an infinite supply of fuel anyways so it really won't matter.
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    Logistics Pipes/Thermal Expansion

    If you craft the dusts on demand (e.g. by crafting pipe) there is a crafting byproduct extractor module. Remember to not put a crafting/extractor pipe directly to the TE machine. Always use a bufferchest hooked to the output and insert the raw material with a satellite pipe to the machine. If...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Hmmm grey you say? I'll test that. I always clear the sides by shift-clicking so I didn't recognice this 'color' yet ;). The chest solution works very well (that's what I do atm) but takes more room and doesn't look nice. A bufferpipe won't help. If you do that the product does indeed enter the...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Is there any chance that you would add a switch to turn off the auto-eject from the machines (maybe a checkbox in the redstone tab)? The game crashes if any other block tries to fetch items from the inventory (e.g. a LP crafting pipe). In the old TE2 the crafting pipe was attched to the input...
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    Logistics Pipes - automating machines

    Well that's a perfect explanation. The resulting item doesn't enter the network as a product of the autocrafting. In old TE2 autocrafting used to work when you put the pipe to a blue side and it took the produckt out of the TE machine itself. With TE3 this no longer will work because the pipe...
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    Logistics Pipes - automating machines

    I want to have at least e.g. 64 sand at all times in the system. So I put a supplier on a chest and when I take some sand out, it sends cobble to the pulverizer to make me new sand. I just don't wanna wait for the sand to be produced when I need it ;).
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    Logistics Pipes - automating machines

    @Cronos988: I hit that active-passive supply problem any time I start a new world. I like to set up 'keep in stock' chests and always have to attach two pipes: Supplier pipe and MKII with item sink and provider module. It would save a lot of space if I could use a module instead of the pipe...
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    Logistics Pipes - automating machines

    @Cronos988: No, the supplier pipe does active requests. The passive supplier module does passive requests (as the name states ;)). The Request table and the crafting pipe do active requests, too. @Wekmor: What you say seems correct. I can see no mistakes here (at least without a picture). The...
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    Soldering station (Logistics pipes)

    I changed to the crafting terminal from AE anyways. My internal storage device is an AE system hooked up with a provider module and an item sink module. So for convenience' sake I prefer (auto-)crafting in AE (mainly because that stupid crafting request table ignores the item stacked in its own...
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    Soldering station (Logistics pipes)

    I hooked the station to the RF conduit, put an iron ingot in the ingot slot, shift-clicked the recipe from NEI and waited for the result. I don't have pictures bacause I removed the station after the craft because I don't need it currently.
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    Soldering station (Logistics pipes)

    Nope, all works fine for the crafting request table. I crafted one myself just a week ago in DW20 1.0.11. in the soldering station.
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    Hello, I'd like to share with you all how storing energy in BuildCraft works.

    Yeah, that's why the energy pipes are called 'kinesis pipe' - because they transfer air pressure. Not!;) Imho MJ is not rotation or motion either, it's more like vibration. The more energy a pipe transfers the bigger gets the blue line because the amplitude of the vibration rises. Engines...
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    Logistic Crafting System with Furnaces and Co?

    I've successfully supplied the still, the carpenter and the fermenter with supplier pipes (fluid and solid), but no autocrafting, yet. Sorry. I used the fabricator always manually, yet. I see no use for automation here. And I did not dig deeply enough into beebreeding to need alvearies. Maybe...