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  1. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Hey Parcel, I'm glad you won this comp. This pack has much more content in it than Crash landing. Whilst I really like the idea of CL, the quest progression is very, very short, and stops as soon as you get half set up. I'm only a little ways into this, but it's great so far. I also don't...
  2. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    So I'm stuck. I need lead. I cleared out 90% of the inclusion chamber mining area, as well as a "secondary metals" mini spatial storage, and neither had lead. I've been running around in Miners delight, and haven't seen any there either. Been dying and fighting a poison spider spawner for over...
  3. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Then you're doing something wrong. It's really easy to swap a half filled ingot / mold / basin with another liquid by whacking a hammer a few times. How many chunks did you ask it to load? This is a pack where chunkloading is pretty much not necessary, because like AS it's all in one place...
  4. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    How do you folks do power distribution? Just run big RF cables places? Or have localised power for things?
  5. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Cheers. Was about 8 episodes away
  6. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Been watching his, but haven't caught up yet. When does he do seeds?
  7. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Okay, after having realised the ridiculousness of pneumaticraft seeds, I want to automate squid and lightning seeds (the ones required for circuit boards) but I have absolutely no idea how I would automate these. What have other people done? And what's a reason that the interfaces on a pressure...
  8. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Block gates (And SFM in general) don't work with things like hoppers. Best you could do to work like you're asking is the standard 1-clock set up, have the "In chest" empty, and have the hopper on that, controlled by the same redstone as the clock. That way, it drops only 1 dust in at a time...
  9. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    "In the end, If you modify each system so they're generating the same amounts of materials (roughly), I don't think there'd be much difference in lag" It comes back to what the bottleneck on each machine is. MFR is better if your video card sucks or you're running low on RAM. Sieving might be...
  10. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just... No. Sure, having something off will cause less strain, but the MFR laser drill is arguably the most CPU friendly way to dig for ores in the game. And this is assuming sieving just one sort of item is the alternative. Sieving requires some sort of activator or blockgate to run it. It...
  11. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    "That's the beauty of automation, you can run stuff slower, and let the resources trickle in. By the time you've gone off and built something, taking half an hour or more, you've got plenty of whatever the system was making." That's my solution. "laser drill obviously falls in the 'greedy'...
  12. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Dude, use Steves Factory manager to make your food! I set up 2 chests, a furnace and a manager. An hour later, I had Apple pie, blueberry pie, donuts, bread, toast, jelly donuts, powdered donuts, PB+J, and a few other bits and pieces auto refilling a chest up to 5 pieces each. Totally worth...
  13. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It's perfectly fine, but in a game where balance is a concern, it just makes so many things obsolete, which isn't fun. And by many things, I mean literally any veg not specifically named in a recipe (Like mushroom burger) and EVERY LIVESTOCK ANIMAL.. Other note: Quite often my machine...
  14. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    that sounds more like a bug that iskander needs to fix
  15. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is there any way to MOVE a steve Factory manager? I spent a good couple hours making a kitchen preperator (Makes me donuts and pies, stocking a chest as soon as I take any) and I want to shift it, but I don't want to break the block in case all my "code"is lost. I know I've read that it's not...
  16. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    My apologies. I tried the search function but it wasn't very helpful, and it's sort of a random one to have in the last page out of nearly 400. Eventually got some (Had tried bonemealing, but that didn't get me there). On a similar note, I need rose-red. Bonemealing hasn't gotten me any...
  17. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So I'm at the point where I have two chicken eggs, and about to make a breeder.... but I just realised, I have no wheat seeds. What can I feed chickens in this pack?
  18. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If it's a corrupt world, the quickest / easiest resolution will be to load your backup.
  19. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Am I doing something wrong? I needed an emerald to progress the pneumaticraft quest line, so I had to sieve over 450 gravel. I kept pumping it through my Activator/water/hopper setup and took forever to get it. Okay, maybe I'm unlucky. There's a 1% chance of not having an emerald at 1% per...
  20. M

    [ExtraBees] Using the Mutator Block

    That entire thing sounds like the very definition of unbalanced. I was already not really a fan of most of the extra bees machines, but at least they were relatively expensive to run.