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    [1.7.10] Material Energy^4

    To help with frame rate, under Video Settings: Set Max Framerate to Unlimited Turn off VSync Doing both of those will give a fair boost to frame rate.
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    [1.7.10] Material Energy^4

    ExtraTiC is what adds the Metallurgy metals to Tinker's Construct. However, the current version of ExtraTiC doesn't work with the new bolts and arrows since it was built on a version of Tinker's Construct before those were added/changed. We have to wait for ExtraTiC to be updated before we can...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    My quests were reset on my server as well. Note, according to microsoft dos's "fc /b" command, the 0.0.2 hqm mod and the 0.0.3 hqm mod are identical. The mod was not updated.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    @Caigan FYI for v0.0.3, "LargeCommonOreShipment .cfg" has a space before the period in the file name. Not sure how that will affect your mod. Also, it looks like you didn't update that file. It has the following in it: IC2:blockOreCopper:30 IC2:blockOreTin:30 minecraft:iron_ore:20
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This is not intended behavior and InfinityRaider is changing this since it makes things too easy. :)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Have you tried a well lit area instead of dark? I just grew them in a lit area like any other crop.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    As rivvest said, golems will harvest them. They won't break the crop sticks so they don't need to be replanted. As for gathering, as much as I like golems, I would recommend using hopperhocks. They will pick up everything in a 13x13 block area without giving them any mana. Or, if you put a...
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Only thing I could find through google was that HQM could cause this issue if items are changed/removed due to mods being added/removed. Could, maybe, not necessarily. I would suggest reverting to the original mods and removing the mods you added and see if that works. Second thing I would...
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Update your AE2 to at least rv2 beta 3, but not beta 8. This was fixed in beta 3. Beta 8 might cause issues with thaumic energistics. You could check thaumic energistics and see if there is a version compatible with beta 8 if you want to use beta 8. I didn't check.
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    @Fuuzect You should update Big Reactors to 0.4.1A2 since 0.4.0A is not fully compatible with the version of CoFHCore in the pack. The 0.4.0A version prevents tesseracts from working with a big reactor. I updated mine and now tesseracts work.
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    v1.0.1 is on the launcher, now.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    InfinityRaider is going to change this, possibly give lower stats a higher weight.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I put it as an issue on the AgriCraft github. We'll see what InfinityRaider has to say about it. Maybe it's intended, maybe not.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That sounds like a bug. You shouldn't be able to improve a 1/1/1 seed with a 10/10/10 seed that doesn't have a mutation of those two seeds.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you mean that if, for example, you cross breed a 10/10/10 Poppy with a 10/10/10 Red Tulip will you get a 10/10/10 Mystical Red Flower? Yes, you will. Edit: Ok, I think I understand what you mean. Creating seeds with the runic altar. I used 10/10/10 essence seeds but only got back 1/1/1...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Golems with a harvest core work great with AgriCraft. They harvest without breaking the Crops so no replanting needed. Keep in mind that golems with a harvest core only harvest 4 blocks away from where you put them. (9x9 block area) The book says otherwise, but it is only a 4 block radius...
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    @Fuuzect FYI for AgriCraft, you have Resource Crops set to true, but you need to regenerate the Mutations.txt file so that the seed recipes for the resource crops are added to the Mutations.txt file. Unless Resource Crops was actually suppose to be false.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If I remember correctly with the increase in power required by AE2 for this pack, you need at least 80 RF/t per crystal growth accelerator. Anything less and they won't turn on.
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    I've searched in about a 1k radius and found only one ae2 surface meteor. You could make a meteor compass and see if you can find any underground. (unless underground meteors were removed and I didn't hear about it) Only found 1 three hut village in that 1k radius. Maybe configs need to be...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Are you by chance using buildcraft fluid pipes? If so, break any wooden fluid pipes you have and see if the stuttering goes away. I had stuttering from them. It seemed to be caused by breaking the block the pipe was pulling from and then replacing the block or putting a different one there...