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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nobody likes the mod in our group as far as I can tell. And it's yet another thing we need to much around with oil to accomplish. We're already burnt out on oil processing from all the advanced circuit board stuff in GT now.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Would it be possible to reconsider the use of pneumaticraft circuits for most Open Computers components? A large portion of Thaumcraft is now gated behind Pneumaticraft. On an 8 person team, not a single person is keen on doing anything with that mod.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Joel Falk The best replacement for the IC2 advanced mining drill is the primordeal warhammer from witching gadgets. You just need to do basically 100% of thaumcraft research, including eldritch, to get it :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    They are automatable and they do work. They're a bit harder to automate as of 3.2.3 going forward. Here's an example of how I used crystalizers on the 3.1.x server. I had a large cursed earth mob spawner that provided many mob drops. Things like ender pearls, arrows, and a few other things...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It's 2.2 stacks of void ingots, not 7. 2 stacks is barely enough voidmetal to produce void caps for everyone in the group and then there still isn't enough to produce even one item of the primordial gear for all due to voidmetal blocks. So yeah, I probably should have made 7 stacks instead. I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There are ways around extraction rate. Primarily this involves never allowing the albemic to be empty through a couple of different methods. The infernal furnace pales in comparison to other smelting options. An upgraded Steve's workshop table is what most folks tend to use in the pack, or an...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The infernal furnace almost never gets used. The only reason I built one at all was so I could make a fishing golem core. I visited 90% of the bases on the 3.1.x server and only found 2 infernal furnaces, and of those furnaces only 1 looked like it was actually used for ore processing. Even...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Now that Team Tech Rush is a few weeks into the new 3.2.x server and made a LOT of progress there's a couple of balance/progression things that I wish @Jason McRay might consider. IC2 reactors: Historically these are something you could start crafting at MV or maybe even LV stage. That was...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't think we have had any new crystal growth accelerator veins this server instance :) The piston trees were nice though, saved on iron ingots and redstone.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For early game automation a bunch of dedicated forestry workbenches. You can save the recipes in there and the materials. Some folks like the XACT crafter, but I had issues with it last patch and got scared away. I'm curious to try the ProjectRed Workbench though. These things combined with...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'd be careful about removing the Enderthermic pump as it's one of the few (if not only) lava pumping solution that doesn't cause machine or server lag due to flowing lava recalculations. Other than that I generally agree that it should be fusion > 5x5x5 reactors > reactors > liquid fuels >...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Very nice, although it makes me nervous when I see you have no walls on your base. I've accidentally built too close to the edge of a wall-free base design and POOOF! the next rainstorm.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    One of the things I like least about disabling the IC2 power storage blocks (other than losing the clever way to losslessly transmit power) is that my IC2 reactor design for burning through as much thorium as possible is a little more difficult to set up now maybe. Previously I'd do a long row...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can jar a node without warding focus, but you are likely to damage the node. Thaumic Tinker introduces advanced node jarring, which requires you to ward the silverywood logs before you jar the node. There is no chance of node degregation with this method.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Without warding focus we can't jar a node, and therefore can't really energize a node. Without being able to move or energize a node the pack basically cut off a 1/3 of the TC mod. A nether star alone is difficult enough for most folks considering that a wither is intended to be a "boss" mob...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    All the info on where to find ore veins is in the GT ore guide (in the game, easy to craft) or here: GregTech Survival Guide for 1.7.10
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm, good idea. I should get cracking on Forestry. Need seed oil for bees and I'm guessing that chestnuts will make good lubricant for advanced miner and drilling rigs? Only downside is that on the last IT2 3.1.x server I made a bunch of forestry trees and ended up with a huge butterfly...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yep, there are a variety of them. Some have berries, some stalk vegetables, some root vegetables, some herbs, some leaf veggies, even mushrooms. Melon patch is the one you want to get pumpkins and watermelon. You can right-click the garden to get the garden without the contents exploding and...