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  1. S

    Extra Biomes ... Not compelling content.

    Thank you! The v4 release should address biome transitions. They cannot be address with the vanilla terrain generator, which is one of of the reasons that leads us to replace it. ..and Dr. Zhark and I have worked together! ;) Agreed. And v4 will make it so you don't have to be a modder to...
  2. S

    Extra Biomes ... Not compelling content.

    Most certainly! Lag is caused by a lot of factors. I have a fairly bad computer by comparison--and yet--no lag. But yes, the number one type of config people request has to do with trees.
  3. S

    [16x] Isabella II: FTB Edition

    Or github.
  4. S

    Extra Biomes ... Not compelling content.

    I appreciate the feedback and understand what you mean. Here is how I plan to address it: I have been active in the TerrainControl project and recently added support for Forge terrain gen events to the mod. Buildcraft oil *should* be generating now. I agree that it is unacceptable to force...
  5. S

    Extra Biomes ... Not compelling content.

    The downside is that the introduction of a new terrain generator necessarily means no compatibility with prior worlds. But yes, you can get rid of vanilla mountains if you wish. I have personally created test worlds with mountains generated to 255 height--a bit laggy during fresh terrain...
  6. S

    Extra Biomes ... Not compelling content.

    TerrainControl also has the code you would kill for. ;)
  7. S

    I make ExtrabiomesXL for Minecraft.

    I make ExtrabiomesXL for Minecraft.
  8. S

    Extra Biomes ... Not compelling content.

    In actuality, to achieve the exact same experience from a given seed, you must preserve all hits on the random number generator, and their order...meaning that you must preserve the load order of mods, the version of mods and the configuration of mods. So...already, you must share more than a...
  9. S

    News update 12-02-13

    Legend Oaks in the banner for the win! Awesome!
  10. S

    The Secret of Time Travel using Mystcraft and ExtraBiomesXL

    Wow...very creative use of mods...!
  11. S

    How to change the extrabiomesxl biome colours?

    I'll have to go back and look at the code to research it.
  12. S

    How to change the extrabiomesxl biome colours?

    It is grasscolor.png and foliagecolor.png--but each biome uses a different pixel in the files than vanilla minecraft.
  13. S

    32x [32x] JohnSmith Technician's Remix

    They are obsidian in the mod.
  14. S

    32x [32x] JohnSmith Technician's Remix

    Nice textures and welcome, friend! Long time no see!
  15. S

    FTB is 1 Year Old

    Happy Birthday!
  16. S

    [16x] Isabella II: FTB Edition

    Wow, Gnomeo, these look great!
  17. S

    Diamond Spawn seems really low?

    The vanilla ore generator generates ores regardless of biome. In other words, standard ore gen is not changed for Extrabiomes biomes. There are, however, a few mods in the modpacks that "tweak" ore generation.
  18. S

    It is possible. You might try this: http://www.minecraftforum.net/topic/1553186-

    It is possible. You might try this: http://www.minecraftforum.net/topic/1553186-
  19. S

    In what ways? Feedback is good! Also the new version (4) is gonna be tweakable in every possible...

    In what ways? Feedback is good! Also the new version (4) is gonna be tweakable in every possible way.
  20. S

    Well, howdy there, Ash!

    Well, howdy there, Ash!