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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    Config pack update! RU is now at 1.1.0.0. This updates the pack to the latest versions of its source modpacks, with ID corrections made as necessary. (There aren't many.) Wireless Redstone and Power Converters are now supported in this release. Electric Expansion support has been withdrawn -...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    I completely missed the hullaballoo. Fun. Back to adventure! I'm pondering producing a reference "modpack" which deliberately asks no permissions and therefore also doubles as a running link to all the relevant mod downloads because of the way ATLauncher works. I'm not doing this...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    I have to say based on my experience with the three most commonly used launchers (Vanilla, Technic Launcher, FTB Launcher) and ATLauncher, ATLauncher effortlessly trumps the rest in terms of features, flexibility and performance. Very nice for modpack developers too and I might actually make...
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    I'd experiment with RedNet in MineFactory Reloaded before heading back to 1.4.7, it's very...

    I'd experiment with RedNet in MineFactory Reloaded before heading back to 1.4.7, it's very unlikely that RedPower's coming back in a useable state at this point.
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    ATLauncher

    That would be quite the achievement, because even I wasn't able to pull that off! ;D
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    The other reason I'm loathe to remove extra configs is that it could also break support for something that's actually working fine in theory. Resonant Rise has pulled Electric Expansion for example due to it being totally rewritten for Modjam, the latest old version being super-broken and the...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    May I say these conflicts not getting reported in the console logs is really annoying. A fix is forthcoming. :) E: Just realised that the lack of a conflict report is because RR has the config for Emasher's GasCraft but it's not actually part of the pack. Some stuff's been left in there...
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    http://forum.feed-the-beast.com/threads/resonance-unleashed-its-back-supports-ftb-unl-and-dw20.95...

    http://forum.feed-the-beast.com/threads/resonance-unleashed-its-back-supports-ftb-unl-and-dw20.9536/ This is its successor. Or are you just sticking with Minecraft 1.4.7? I suppose I could try making that available again but I don't like encouraging staying on obsolete versions of Minecraft...
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    ATLauncher

    ATLauncher has already proven to be an extremely competent product for modpack creators, but what will actually sell it to users is quality modpacks that require the launcher to work. *hint hint*
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    I have a lot of plates to juggle at the mo so it's very likely I've overlooked a few things. There's a config for Redstone in Motion in the pack for example although the mod itself seems to have been removed from RR at some point. As for RedLogic, I believe it's an Immibis mod and Immibis...
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    I hate the new modpacks

    I think it was the other way around, similar to how DW20 picks out his mods personally.
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    I hate the new modpacks

    You may be interested to know that Greg picked out the modlist for Unhinged himself. Those are the (only?) mods he considers a good fit for GregTech. It is true that a lot of mods tend to fizzle out before the super-high-end tech comes into play, but I suspect that we'll see other mods to fill...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    Based on the above conversation, v1.0.0.2 has been released with the fixed config. Enjoy! E: Funnily enough, shortly after this was sorted, EE got pulled from RR. It looks like EE is on its way out anyway.
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    Thanks for all this. :) Can you test the change here? If it works I'll do a quick 1.0.0.2 update, but if not I'll go back to the drawing board.
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    That's really weird. I get no such conflict at all on my end, so I wouldn't have caught this. I'll get them moved quickly. E: It seems those particular items are never being registered on my end at all, which is really really odd. I suspect this might be UE anti-redundancy behaviour kicking...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    Did you actually run Minecraft with these configs and get a conflict? This might be one of those rare times where one mod bitshifts and another doesn't and we get lucky. I think all UE mods bitshift so add 256 to the EE ID. I purposely scoured the loading log for conflicts before finalising...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    Now why'd that not show up in all this testing? *sigh* Thanks, I'll take a look.
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    New config pack, new system, new hosting. That's a three-for. ;) Resonance Unleashed is now out and ready. Support for FTB Unleashed, DW20 and Resonant Rise is implemented. This is yet another fresh start for the pack and I've attempted to be more professional this time. Unfortunately, FTB...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    I'm quite militant about maintaining compatibility and frankly even I'm struggling with the massive world breaking patches the Forge team feel necessary to make. Although GT was the crux of that mode, a version of it should still be possible, but it's the lowest priority on the list after a...
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    Resonance Unleashed - [Closed - merged into Resonant Rise]

    So whilst building this, I've discovered that the FTB team aren't keeping their IDs synced between packs anymore. That makes this more complicated. A version of the new config pack is ready but because of this problem I'm going to have to set up something to allow people to transfer worlds...