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    [1.7.10] Binnie Patcher

    Will be adding this to the Sky is the Limit Modpack, thanks for creating this and thus keeping Binnies mods alive (and even fixing some of its' old bugs) Keep up the great work! :)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Okay, could you try replacing the contents of your DIM-7 folder with the contents of this archive: DIM-7.zip ? That's a Twilight Forest world I generated and that's working (at least for me).
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Did you make any changes config wise? Did you manually update mods? Are you running the most recent pack version? This error can only happen when the TF worldgen thread is initialised, wich only happens when the game starts to generate new chunks...and it never happened when I entered the...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Due to a bug in ExtraTiC this is not possible atm (They are fully implemented but there's no way to craft them, also due to their missing recipes they aren't listed/recognized by NEI as TiC Toolparts)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    It could break your stopwatch trying to get the loading-time ( :p )but it shouldn't break anything major (but it'll weaken IC2 compared to other Tech-Mods and there may be issues with GT using items from IC2 Exp. whilst this pack is using IC2 Classic, so you may have to change your IC2 version)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    I have no idea how, but you've managed to create some bugged TCon tool. Anything you've done recently regarding TConstruct?
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Okay I found the problem...that's what I get for not updating sanguimancy and blood magic since august 15 ... I'll upload a fix as fast as possible :) (So much to my hopes I finally got this thing bug-free xD) (Don't expect any changes other than the bugfix though, I haven't worked on v1 since...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    At the moment there's no server I know of, propably due to the extremely high system requirements. (About 2-5 times higher compared to koretex or Infinity) If you're referring to a server version of the pack: Once we finish with v2 we will concentrate on a server version for it, but currently we...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    As far as I'm concernedStarminer is completely dead, the original source cannot be found (the only websites hosting this mods are known to be scam sites). If you're able to find the original public source I'd propably reconsider this mod for the v2 update (IF it doesn't cause as many errors...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    They are both installed but there's no real way to combine their abilities/effects. They do in fact affect each others' worlds, but this is too minor to really count as 'combined work', so yes you have to choose between those two ;)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    If I'm understanding you correctly you're getting 'server overloaded' massages in the servers cmd whenever the spectre dimension is loaded (so person a enters -> 'server overloaded'- messages for some secs/mins, person b enters whilst person a is still in the spectre dimension -> nothing...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    I think you're missing the main server library folder...it can be aquired by running the Forge installer (make sure to select the correct version) and let it 'install' the server into an empty dictionary. That should give you 2 files (forge universal and minecraft-server) as well as the...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    As said already, 1.x (1.5.0.0) is primarily meant to be fun and sandbox-styled, not to be too difficult (and MagicalCrops' armor is nothing compared to ProjectE prior to the major nerfs in the last 2 updates xD). Also, we're currently working on v2 and therefor dedicating all our time into that...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Of course, the server-setup/-talking began near the end of the previous page (15) :)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    You have to accept Mojangs minecraft-server eula...if you need details you can google for them ;)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    This is no official server version and is not fully supported! (Critical errors may occur) (I'm not responsible for any damage that may be done, I'm being as correct and precise as possible) But here you are: http://www.mediafire.com/download/egknjxyf1ljfl2f/SITL+1.5.0.0+-+Server.zip (These are...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    I think you've forgotten to remove default keyconfig (defaultkeys) :p (It's really easy to overlook, I did myself whilst setting up our dev server xD )
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    v1 (1.5.0.0) is considered finished therefor there will only be updates for it if someone finds a gamebreaking bug and there will only be bugfixes. This is done so we can concentrate on working on v2 (wich will be ind of a complete overhaul even including some concept changes). Flans is one of...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Try leaving the world loaded (just do anything else) for 5-10 minutes. That's sometimes caused when MystCraft is still 'profiling'. (After it has completed once it won't reoccur on that worldsave) If that doesn't help, please send me your clinet.log and fml-latest.log files. (It shouldnet though...