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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    The Packs Structure (as in: the Modlist) is (not counting 2-3 yet undecided entries) completed. Along with that the balancing/reworking of the progression tree is for about 50% done (most of the really annoyingly complex stuff like ProjectE is out of the way though). The custom mod, now...
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    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    If I'm not mistaken EE3 is still storing the known recipes as an NBT Tag for the player, so couldn't it be possible to store a reference to that Tag? (I have no idea how Equivalent Energistics works atm so... I don't know if this could even remotely work) (To get it to keep working when a Player...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Quite well actually; The custom mod is nearing completion (I should get it finished in 1-3 days), the ITT configs have been moved to MT Scripts (halves loading time on some systems), ProjectEs balancing is done (yay, for 600 lines of scripts) and the Story- and TechTree outlining is done - now...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Sorry if I seemed hostile that wasn't my intention (though your comment isn't really much friendlier and you obviously didn't even bother writing quests correctly). Also, yes we could have been a little more precise, but we thought it would've been wasted time to explain every single detail (we...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    If you had read the full OP you would know that 1.10 is a snapshot for 2.0 wich doesn't contain any storyline, quests or map as they are still under construction. All tags etc. correspond to the 1.5 version (wich is the latest 1.x version)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Iguana Tweaks takes 1-5 mins (depending on your system, 2 for most) to load due to it logging and modifying every single material and tool in the game. Just give it some time ;)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Crash is known (and fixed in a newer version of ChromatiCraft). Manually updating CC *should* fix it. (I wouldn't recommend you to wait for a pack update as that could take a while, due to the whole overhauled (partially storyline-bound) progrssion tree being wip atm.) Again thanks for the info ^^
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Thanks for the info^^ (interestingly enough bronze was the only item I could reproduce it with, so just avoid pressing U while hovering over it for now), will be fixed in the next update (though that could take a while as the chances for that already being v2 are relatively high atm)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    So, version 1.10.0.2 is now avaible in the launcher - this should fix all startup/world creation issues. (It should also fix all clientside overlay CMEs caused by journeymap/voxelmap under very rare circumstances) Have fun! :)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Well... they are something bound to progression (map and quests) and are therfor currently locked at 3. But you can make them avaible as dungeon loot and as a reword for fighting the wither/enderdragon in the difficultlife config :) (TCon Heart Canisters and ChromatiCrafts abilities still...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Could you please read the last few posts before posting yourself? -> Known bug, Hotfix is uploaded and should be live in 1-2 days ;)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Yes the currently used EnderIO version has that bug (it is fixed in the latest enderio version). As the whole 1.10 is a snapshot I didn't really bother to update yet, as it wasn't really meant to be run on any server...seems I have to stop being lazy...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Interesting...didn't even know of that... though that's to be excpected as I haven't used the Vanilla launcher for 4 years XD (mmc and ftb FTW :P ) //Added to my continuosly growing list of vanilla bugs - yay ^^
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Weird...liteloader is just throwing a random AOOBE that I've never seen before... o.O For now try disabling liteloader...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    And there I thought I hadn't forgotten anything... there's nothing you can do through the FTB-Launcher as I forgot to update the associated forge version... I'll try to get a hotfix up asap...though it will still take one or two days to update... Sorry for that - that error is purely on my side...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Okay snapshot is now live in the launcher! :D (Version 1.10.0.0) It contains almost all modlist changes (only progrssion and the custom mod (finished, but to heavily involved with the map and the progression tree) yet to be added), but no quests or progrssion related MT scripts due to them not...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Development is currently going quite well (The map and storyline are under construction and nearing completion now, as the custom mod is mostly completed). Regarding EB: As it seems to be dead we've dropped it some weeks after the 'official' start of v2 development (Also at that time RTG showed...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    That's actually quite accurate - there's a questbook, but nobody actually has to use it, and most of the quests are more of a challenge then an actual quest. (Also there're rather few quests compared to a real hqm pack)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Currently the framework (modlist, configs and the heavier recipe changes) is done, rest of the recipes, the storyline (yes v2 will have one :) ) as well as the custom mod (I'm working on it this very moment) to do. :P