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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Did you delete the entirety of your mods folder before installing the new pack? If you have any duplicate mods it will cause a CTD, at least in my experience.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Ok, found a workaround, if you want the lights gone you can delete them by using a focus of equal trade on them and trading in something else.....the more you know....
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I don't know if anyone else is having this problem, but I cannot destroy the lights created by AM2 light spell, they just come back after logging/reloading the chunk, and if I attempt to place a block where they were, the block disappears and the light returns, this only occurs on the server...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Apparently using magic beans crashes the server, Twilight Forest is glitchy today. Ugh, I had being the herald of crashes.....wait, that title is pretty awesome.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I'll wipe it off my sword for the meantime then, when I log back in I'll finish this fight via using my wand and foci as to prevent another crash, sorry for the inconvenience. Is the server up by the way, I cannot connect to it for some reason.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I understand that, I am just stating my emotions, not that they influence the decision. As for the equipment I am wearing the full upgraded ichorcloth set with the following enchantments: Head: Nightvision 1, Protection 4, Aqua Affinity 1, Respiration 3, Soulbound 1 Chest: Protection 4, Thorns...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I should also note that the aoe effect of the area mode of the awakened ichorium sword is pretty much the same as the sword of the zephyr, I would be surprised if that sword didn't cause this same issue, I am wondering if it could be a different interaction, possibly with my Thaumiostatic...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Ok, it seems to be an interaction between my sword and the knights, since it happened again, if you could move my location to the surface or something it would prevent them from crashing the server again when I relog. Also, considering disabling Kami due to the crashes, or due to balancing...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Ugh, server crashed when I engaged the Knight Phantoms in the Twilight Forest, I don't know if it was an interaction between my Awakened Ichorium Sword and the knights or if it was just the knights spawning.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Fyi skid, thanks for updating Thaumic Tinkerer, it seems to have fixed all the problems with the Kami armor I mentioned previously.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Seems like me cutting down a greatwood tree with an awakened ichorium ax in tree mode was too much and it crashed the server. Thing is, its not like I'm cutting down a redwood with it, I have some sense of scale and what typically over-taxes a server, generally a small greatwood has no issues.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Looks like the server crashed again, this time I was clicking in the hardcore ender expansion knowledge ui thing and it crashed, but I don't know if anyone else did something that might have caused the crash or it was me.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Hey Skid, would you know why on the server the Leggings of the Burning Mantle are non-functioning (both the light and the fire healing) but in single player they work fine?
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Does earth armor negate knockback, if so that is a similarity between the gear that could have caused the error.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Oh, completely forgot about the baubles, I have a thaumostatic stabilizer, ring of chordata, apprentice ring of ignis and a vis stone. I bet its the stabilizer, thaumic exploration items tend to be a bit buggy.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It is the moment of attack, instantly after they spawn. My robes all have Protection 4, unbreaking 3 and warping 2, the helm has nightvision 1, aqua affinity 1, respiration 3. The chest has thorns 3, the legs have pounce 5 and ascent boost 4. The boots have haste 3, slowfall 3 and repair 2...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Ok, I replaced the spawner with a wrath cage, but a when a skeleton spawned and hit me, it crashed the server, I am guessing that it happens when the mob spawns and instantly hits me, I wonder if it is due to my thorns enchant hitting a mob that had just been spawned. At any rate, this is really...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It was a vanilla spawner that I dislocated from the overworld, it causes the crash on spawn so that rules out interaction with the killer, I'll replace it with a wrath cage first thing tomorrow. Its strange that it would have an interaction with simply a vanilla skeleton, never had that problem...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I think I know what is happening that is crashing the server, it appears to be my skeleton spawner in the nether, whenever it spawns a mob from "Special Mobs" it can crash the server, I figured this since it just happened.... again. Sorry, I had no idea that this would happen when I set up my...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Ok, so I just crashed on the server with : IOException: An existing connection was forcibly closed by the remote host Upon logging in again, I am subjected to astronomical amounts of lag, with actions taking more then a minute to perform. In addition, logging out and back in again has no...