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    FTB Direwolf20 1.7.10 multicraft server setup problems

    Long story short, put the file named Libraries in the file named jar, where any other jars should be. MAKE SURE YOU MAKE EVERY FILE YOU UPLOAD HAS A PERMISSION OF 755! and make sure recourse into subdirectories is selected
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    Running Red: Help Venting and Discussion Thread!

    Try all of the above.... all in one day.... Try all of the above.... all in one day....
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    Running Red: Help Venting and Discussion Thread!

    RRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!! ok i feel better now....
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    Boosting Performance in Mod Packs?

    he means fps
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    1.0.0: BC assembly table recipes not showing in nei

    Version: 1.0.0 What is the bug: There is no Buildcraft assembly table recipes in nei, from my testing, they work when you put those recipes in the table, (they Are craftable) Mod & Version: Buildcraft Paste.feed-the-beast.com log: Can it be repeated: Search Any assembly table recipe in...
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    I use my hv solars on my custom pack and i have them go directly into the transfer nodes, and then it lets me store them in the ender io capacitor bank, which stores rf, not eu
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    extra utilities energy nodes transfer eu to rf, not tooo sure about the other way around
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    Even more 1.7.10 update stuff

    Wouldnt you need about a stack of ducts too?
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    EPiCCRAFT Help please

    Use Java 7 only there isnt much that uses java 8, get rid of java 8 and get java 7, Also 64 bit isnt required but is recomended
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    [1.7.10] Integrated Progression

    Would you consider making server download im an idiot when making modded servers, i can upload them to the provider, but thats about it
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    Your energy sources ?

    A Metric Sh*t-ton of mekanism wind turbines at build limit, cant go wrong
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Wood no supposed to break with fist i suggest at least reading the getting started article of the TFC wiki
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yes and no, they way he wants the map to be played, the hearts are removed before the sync is activated, but you can enable the hqm hardcore, but that defeats the purpose of sync
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    my pcbs always seem to disappear when i tried that, not to sure why
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    One suggestion, Computercraft/ project red would be a nice addition, I've spent a couple hours thinking of how to automate the empty pcb in acid thing , and those two mods were the only way that i could think of automating them with. (I am open to suggestions on how to do it though)