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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I am thinking you will not be hitting that number, but props if you do. :) Sounds good. Thanks for all the effort. It's been fun so far.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Is there some kind of quest quantity limit? If you want suggestions for supply contracts, you could have some additional variety - maybe mob drops like ender pearls/blaze or blizz rods/etc. or non-metals like coal blocks, lapis blocks, glowstone, or redstone. Production contracts could add...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I vote for finishing quest line(s) first. :) Yeah, I see the 700+ quests thing for the ultimate quest pack and think, "Yes, but how many of those have 6 or 7 parts like the ones in the pack I'm playing now?" Not that I don't want to try it, but I'm definitely having fun with this one.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    200+ is current, depending on how you count parts of quests as opposed to whole ones. Even then, there have to be almost 200, and most of them have more than one part. Regardless, I'm guessing it will be a lot more than that, as there are at least 6-8 completely empty categories in the book...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Most of them, including those two, are detection quests.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Botania quest line: Mana Tablet (under Better Equipment) doesn't detect unless it's just been made. Must need a metadata tweak. Also, the Mana Blaster (same quest) doesn't seem to register at all.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The smeltery recipe for melting redstone makes the ProjectRed version, which is useless for any of the recipes for TE. I tried making Signalum in the smeltery, and it makes liquid Redmetal instead. Not a big deal - I just won't do that again - but it might be something that could be sorted...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Redstone ore isn't veinminer-friendly, no. It almost never works, and when it does, I get two at most out of the vein.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I mentioned it. I think Caigan said he'd update the OreDict definitions with the next version, or sooner if he does a sub-version. Has anyone tried to find a way to convert that stuff to BoP blocks? I think Mekanism has something.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You can get Ghostwoods out of Witchery, or so one of my friends/players informs me.
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    It will, but I don't think it jumps more than 2 blocks, 3 at most, up or down at a time.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    *suddenly wonders what an MFR Tree Farm of Sufficient Size™ would think of a Sacred Rubber Tree*
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    All of these points are true, and it sounds like Caigan doesn't really want to put it in anyway. If someone really wants an unlimited supply of wood anyway...a 17x17 or 19x19 MFR jungle tree farm is not at all hard to make. You just have to have a way to dispose of those pesky vines. :)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Draconic Evolution adds one ore. Ars Magica 2 adds several flowers and a tree (with an entire biome to match), pools of liquid essence above and below the surface, and at least 3 types of ore, one of which falls from the sky. Of those, the new biome will wreck at least chunk boundaries, if not...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You've left the realm of curious, polite participant making development suggestions and entered the realm of rude and pushy backseat developer. I suggest allowing the pack developer to do his/her own development, and taking the (repeated) statements of disinterest at face value.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Suggestions for small additions/addons, if you're taking them (no worldgen on any of these): - MouseTweaks (client only): It's a fairly small mod that just makes inventory shifting around substantially easier. Shift-drag-left-click moving several different types of objects into a chest? No...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    A few little things: - The quest to craft the Dark Steel Helmet (upgraded with a crystal, I think) and 4 crystals doesn't register that a helmet is in the inventory. - The power quest in the EnderIO line has a Deprecated Capacitor Bank still in it (which isn't craftable), so I think the item ID...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    It's like magic...thanks much. Also, excellent work on the pack in general.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Am I doing something wrong? There's no 0.0.8 server to download...