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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Ooh, I'll have to fix that. Didn't realize there was a thaumcraft update.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    I finally found and fixed the issue that was causing Crag Rock and Skystone to render as flower pots and crash the world. Sorry about this!
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    What's the best way to use/distribute/package a private 1.6 mod pack

    It's more complicated for the creator to set up, but only a few steps more complicated for the user. The main thing I've noticed is that the update system isn't as good. Besides that... I feel it's a bit more flexible (not saying bad things about the FTB launcher- I love it as well, and I'm sure...
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    What's the best way to use/distribute/package a private 1.6 mod pack

    Do keep in mind depending on the size of the pack, you have to create a XML document which takes a bit.
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    What's the best way to use/distribute/package a private 1.6 mod pack

    Have you tried talking to Ryan of the ATLauncher? That- or watch Dire's video on using the default launcher with packs:
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    I'm assuming you are using the 1.5 version of StellarCraft (which uses Immibis's RedLogic)- once you update to StellarCraft 3 on 1.6.4- the pack has ProjectRed and Forge Multipart!
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    What's the other mod you add that's having issues? Just out of curiosity...
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Are you using the new configs for version 3.0.3? They should fix this.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    I should also ask everyone, do you think there is a need to do any more updates to StellarCraft 2? Personally, my private server is still using it- but I don't think any updates need to be done.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    I finally decided to push an official non-beta non-release candidate version, 3.0.1! Should be stable and ready for you to start your worlds on! Updates will still come out, just not as frequent. Maybe once a week. https://sites.google.com/site/stellarcraft3/home
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    I haven't had any issues either- and I've placed down chunkloaders and let myself idle (on the conveyor belts) for around an hour.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    I like the mod too- but seeing as both Project Red and Thermal Expansion will be adding similar pipe systems, I'm keeping it out. If it still provides new things after I have tested the other options- maybe.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Update published. Small changes- but should fix the lag issue/problems with TiC and AE
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    When the new update comes out- if you are playing with the ATLauncher you don't have to do anything; otherwise you just need to download the new forge installer- install it and update the profile to that version. As far as tubes... I like the idea of the mod, but I'm waiting to see what the...
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    All TCon ore is enabled. Later tonight or tomorrow I will post the update to the website then the ATLauncher. Eventually it will be on the FTB Launcher as well. So, yes- the website will still be an option. Hmm... you shouldn't be. Just make sure it is all lowercase, you aren't making...
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    I believe I have fixed the issue with TiC tools in AE networks in the upcoming release. I believe this is cause of a forge issue. I'm updating forge with this next update and it should fix FPS issues.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    You should be able to just place the mod in, and I have set configs to work with the pack. Tinkers Construct and Forestry ores are enabled as well.. so you should have enough.
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    This isn't good... is there a way to fix this that you know of?
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    Just to check, you were using (remove quotes) " stellarcraft " as the code?
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    [1.5 and up]StellarCraft- Most of the FTB Mods (AND TE3!) on 1.6.4/1.5.2!

    We are now on the ATLauncher, so you can keep up to date easier. The pack code is "stellarcraft". And don't worry, we will still be launching on the new FTB Launcher- and downloads are still on the website.